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Daniel Aquino edited this page Sep 20, 2013
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4 revisions
Updated as of version 1.15.1815
We know this format is really nasty but it was always like this and there is a ticket for someone to come back and use clean short/long form options, support quoting of argument, etc, and make the code look much nicer too..
- text case does not matter
- options are space separated
- most arguments are passed using colons, example:
-mode:800:600
- when you see something like that means you need to replace it including the < and > characters
-pilot:<name>
Select the pilot you want to load.
-sleep:<milliseconds>
Specify the number of milliseconds to sleep
every game loop.
Programs that never sleep at all are resource
monsters!
With fullscreen no-vsync I get 180 fps while
my cpu stays at 100% usage all game...
With a 1 millisecond sleep I get 60 fps but
my cpu usage during game play is literally
* bellow * 20%.
I'm sure systems pushing outrageous numbers
like 800 fps could easily get over 200 fps
while taking up even less cpu usage...
This makes it better for your system and other
programs to run...
This may also fix some physics bugs that appear
from running the game at high fps.
-pps:<number>
Packets per second.
-port:<number>
Local port number.
-quickHost
Jump to the host screen.
-quickJoin
Jump to the the join screen.
-tcp <ip>
Specify the ip address to join.
-ForceAccel
Forces hardware accelleration.
Only use this if it helps for you.
-VSync
Enable vsync.
-fullscreen
Starts in fullscreen mode
-window
Starts in window mode.
-aspect:<width>:<height>
You screen aspect ratio tells forsaken the
ratio of the dimentions of your monitor.
-mode:<width>:<height>
Select resolution to play with. Values *must*
be valid resolutions for your device. Other
wise you will end up with the default reso-
lution (lowest).
But your window size will be set to the
value you picked...
-uvFix:<number>
Modifies texture dimentsions.
-fov:<number>
Horizontal frame of view.
Default is 90, max is 120...
The stretching affect you get with nitro.
-wireframe
Sets wire rendering mode for mxv's
-noSfx
Turn off sound.
-setupSpaceOrb
Allow configuration of space orb.
-debug -log
Use these two options together to generate
log files in Log/projectx.log
If you have a debugging console that can
attach to the process then you can simply use
-debug. (ex: visual studios debugger)
-chdir <path>
Change directory to the given path.
Note:
Quotes are optional.
WARNING:
chdir can only be the LAST option !
For running the exe outside the root
folder
Example:
-chdir c:\\Program Files\\ProjectX