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[gui] GGUI scene APIs are broken #5658
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BTW when there is no point light, scene rendering doesn't work. |
for more information, see https://pre-commit.ci
for more information, see https://pre-commit.ci
ailzhang
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Thanks! @PENGUINLIONG would you mind sending another PR against rc-v1.1.0 branch as well?
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* GGUI scene ambient_light is broken * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Fixed point light * Ensure the allocation of light source SSBO * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update canvas.py * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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The
ambient_light
example is broken:which gives:
point_light
has a similar issue.Also note that if a scene doesn't have any lighting except for the ambient light, no lighting SSBO will be allocated and
Canvas.scene
will crash attempting to map this SSBO. Tried not to map whenpoint_lights.size() == 0
but it doesn't work. So workaround atm.