Open
Description
It doesn't seem possible to add a "select" dragmode to a figure with a go.Heatmap
object. You can specify the starting dragmode
as "select"
, in which case you can immediately drag and select. But if I wanted to pan, I can't choose to select afterwards. I cannot add it to the modebar. I would like to be able to do this so I can select a region of interest on my heatmap, and setup a callback to set this region of interest in my code. I don't care about actually selecting the points in the heatmap, just the bounds of the selection box.
My workaround to this is to add a go.Scatter
to my figure:
layout = go.Layout(
showlegend=False,
autosize=False,
xaxis=dict(
showgrid=False,
zeroline=False,
visible=False,
range=[0, images.shape[2] - 1],
),
yaxis=dict(
showgrid=False,
zeroline=False,
visible=False,
range=[images.shape[1] - 1, 0],
scaleanchor="x",
scaleratio=1,
),
dragmode="zoom",
modebar=go.layout.Modebar(remove=["lasso"]),
)
heat = go.FigureWidget(
data=[
go.Scatter(
x=[0],
y=[0],
),
go.Heatmap(z=current_image, colorscale="Viridis"),
],
layout=layout,
)
This works, but is kind of silly...