gl2d non-visible traces improvements #1300
Merged
+86
−2
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fixes #1298
Previously scattergl traces with
visible: false
orvisible: 'legendonly'
weren't filtered out of theconvert
step where several methods assumed non-emptytrace.x
andtrace.y
.This PR add a third scattergl update path (along side the current fancy and fast paths) for
visible !== true
traces where gl-vis objects are updated withFloat62Array(0)
as data.