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Merge pull request #14117 from donmccurdy/deprecate-blender-exporter
Remove Blender exporter, add 'Loading 3D models' guide.
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<!DOCTYPE html> | ||
<html lang="en"> | ||
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<head> | ||
<meta charset="utf-8"> | ||
<base href="../../" /> | ||
<script src="list.js"></script> | ||
<script src="page.js"></script> | ||
<link type="text/css" rel="stylesheet" href="page.css" /> | ||
</head> | ||
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<body> | ||
<h1>[name]</h1> | ||
<br /> | ||
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<p> | ||
3D models are available in hundreds of file formats, each with different | ||
purposes, assorted features, and varying complexity. Although | ||
<a href="https://github.com/mrdoob/three.js/tree/dev/examples/js/loaders"> | ||
three.js provides many loaders</a>, choosing the right format and | ||
workflow will save time and frustration later on. Some formats are | ||
difficult to work with, inefficient for realtime experiences, or simply not | ||
fully supported at this time. | ||
</p> | ||
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<p> | ||
This guide provides a workflow recommended for most users, and suggestions | ||
for what to try if things don't go as expected. | ||
</p> | ||
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<h2>Before we start</h2> | ||
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<p> | ||
If you're new to running a local server, begin with | ||
[link:#manual/introduction/How-to-run-things-locally how to run things locally] | ||
first. Many common errors viewing 3D models can be avoided by hosting files | ||
correctly. | ||
</p> | ||
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<h2>Recommended workflow</h2> | ||
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<p> | ||
Where possible, we recommend using glTF (GL Transmission Format). Both | ||
<small>.GLB</small> and <small>.GLTF</small> versions of the format are | ||
well supported. Because glTF is focused on runtime asset delivery, it is | ||
compact to transmit and fast to load. Features include meshes, materials, | ||
textures, skins, skeletons, morph targets, animations, lights, and | ||
cameras. | ||
</p> | ||
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<p> | ||
Public-domain glTF files are available on sites like | ||
<a href="https://sketchfab.com/models?features=downloadable&sort_by=-likeCount&type=models"> | ||
Sketchfab</a>, or various tools include glTF export: | ||
</p> | ||
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<ul> | ||
<li><a href="https://github.com/KhronosGroup/glTF-Blender-Exporter">glTF-Blender-Exporter</a> by the Khronos Group</li> | ||
<li><a href="https://github.com/KhronosGroup/COLLADA2GLTF">COLLADA2GLTF</a> by the Khronos Group</li> | ||
<li><a href="https://github.com/facebookincubator/FBX2glTF">FBX2GLTF</a> by Facebook</li> | ||
<li><a href="https://github.com/AnalyticalGraphicsInc/obj2gltf">OBJ2GLTF</a> by Analytical Graphics Inc</li> | ||
<li><a href="https://www.allegorithmic.com/products/substance-painter">Substance Painter</a> by Allegorithmic</li> | ||
<li><a href="https://www.foundry.com/products/modo">Modo</a> by Foundry</li> | ||
<li><a href="https://www.marmoset.co/toolbag/">Toolbag</a> by Marmoset</li> | ||
<li>…and <a href="https://github.com/khronosgroup/gltf#gltf-tools">many more</a></li> | ||
</ul> | ||
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<p> | ||
If your preferred tools do not support glTF, consider requesting glTF | ||
export from the authors, or posting on | ||
<a href="https://github.com/KhronosGroup/glTF/issues/1051">the glTF roadmap thread</a>. | ||
</p> | ||
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<p> | ||
When glTF is not an option, popular formats such as FBX, OBJ, or COLLADA | ||
are also available and regularly maintained. | ||
</p> | ||
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<h2>Troubleshooting</h2> | ||
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<p> | ||
You've spent hours modeling an artisanal masterpiece, you load it into | ||
the webpage, and — oh no! 😭 It's distorted, miscolored, or missing entirely. | ||
Start with these troubleshooting steps: | ||
</p> | ||
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<ol> | ||
<li> | ||
Check the JavaScript console for errors, and make sure you've used an | ||
<em>onError</em> callback when calling <em>.load()</em> to log the result. | ||
</li> | ||
<li> | ||
View the model in another application. For glTF, drag-and-drop viewers | ||
are available for | ||
<a href="https://gltf-viewer.donmccurdy.com/">three.js</a> and | ||
<a href="http://sandbox.babylonjs.com/">babylon.js</a>. If the model | ||
appears correctly in one or more applications, | ||
<a href="https://github.com/mrdoob/three.js/issues/new">file a bug against three.js</a>. | ||
If the model cannot be shown in any application, we strongly encourage | ||
filing a bug with the application used to create the model. | ||
</li> | ||
<li> | ||
Try scaling the model up or down by a factor of 1000. Many models are | ||
scaled differently, and large models may not appear if the camera is | ||
inside the model. | ||
</li> | ||
<li> | ||
Look for failed texture requests in the network tab, like | ||
<em>C:\\Path\To\Model\texture.jpg</em>. Use paths relative to your | ||
model instead, such as <em>images/texture.jpg</em> — this may require | ||
editing the model file in a text editor. | ||
</li> | ||
</ol> | ||
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<h2>Asking for help</h2> | ||
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<p> | ||
If you've gone through the troubleshooting process above and your model | ||
still isn't working, the right approach to asking for help will get you to | ||
a solution faster. Whenever possible, include your model (or a simpler | ||
model with the same problem) in any formats you have available. Include | ||
enough information for someone else to reproduce the issue quickly — | ||
ideally, a live demo. | ||
</p> | ||
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<p> | ||
TODO: Do we recommend model-related questions go to GitHub, Stack Overflow, | ||
or the Discourse forum? | ||
</p> | ||
</body> | ||
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</html> |
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# Three.js Blender Export | ||
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Exports Three.js' ASCII JSON format. | ||
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## IMPORTANT | ||
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The exporter (r69 and earlier) has been completely replaced. Please ensure you have removed the io_three_mesh addon from your Blender addons directory before installing the current addon (io_three). | ||
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## Installation | ||
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Recommended Blender version **>= 2.73.0** | ||
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Copy the io_three folder to the scripts/addons folder. If it doesn't exist, create it. The full path is OS-dependent (see below). | ||
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Once that is done, you need to activate the plugin. Open Blender preferences, look for | ||
Addons, search for `three`, enable the checkbox next to the `Import-Export: Three.js Format` entry. | ||
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Goto Usage. | ||
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### Windows | ||
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Should look like this: | ||
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C:\Program Files\Blender Foundation\Blender\2.7X\scripts\addons | ||
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OR (for 2.6) | ||
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C:\Users\USERNAME\AppData\Roaming\Blender Foundation\Blender\2.6X\scripts\addons | ||
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### OSX | ||
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In your user's library for user installed Blender addons: | ||
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/Users/(myuser)/Library/Application Support/Blender/2.7X/scripts/addons | ||
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OR (for 2.79) | ||
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/Applications/Blender/blender.app/Contents/Resources/2.79/scripts/addons | ||
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### Linux | ||
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By default, this should look like: | ||
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/home/USERNAME/.config/blender/2.6X/scripts/addons | ||
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For Ubuntu users who installed Blender 2.68 via apt-get, this is the location: | ||
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/usr/lib/blender/scripts/addons | ||
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For Ubuntu users who installed Blender 2.7x via apt-get, this is the location: | ||
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/usr/share/blender/scripts/addons | ||
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## Usage | ||
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Activate the Import-Export addon under "User Preferences" > "Addons" and then use the regular Export menu within Blender, select `Three.js (json)`. | ||
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## Enabling msgpack | ||
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To enable msgpack compression copy the msgpack to scripts/modules. | ||
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## Importer | ||
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Currently there is no import functionality available. | ||
> **NOTICE:** The Blender exporter for the Three.js JSON format has been removed, to focus on better support for other workflows. For recommended alternatives, see [Loading 3D Models](https://threejs.org/docs/#manual/introduction/loading-3d-models). The Three.js JSON format is still fully supported for use with [Object3D.toJSON](https://threejs.org/docs/#api/core/Object3D.toJSON), the [Editor](https://threejs.org/editor/), [THREE.ObjectLoader](https://threejs.org/docs/#api/loaders/ObjectLoader), [THREE.JSONLoader](https://threejs.org/docs/#api/loaders/JSONLoader), and [converters](https://github.com/mrdoob/three.js/tree/dev/utils/converters). |
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