States for building on Linux and Mac
This repository is the home of two games: CaveExpress and CavePacker
CaveExpress is a classic 2D platformer with physics-based gameplay and dozens of levels. Master your pedal-powered flying machine to pick up packages from your cave-dwelling clients and drop them off at the collection point. But beware! Mighty mastodons, terrifying pterodactyls and others would rather see you extinct.
Features:
- Multiplayer
- Built-in mapeditor
- Physics-based gameplay
CavePacker is a sokoban game. It is a puzzle game where you have to move the packages onto their targets without getting stuck. The lesser steps you made for solving a level, the better. You may only push but not pull packages.
The maps are taken from XSokoban, KSokoban - the author of sasquatch and microban maps is David W. Skinner and the maps gri* are made by GRIGoRusha.
Btw.: Did I mention that this is a sokoban game that even supports network based multiplayer gaming. Check it out.
The multiplayer maps were all created by me and are released in the Public Domain or CC0.
Features:
- Multiplayer
- Built-in mapeditor
CavePacker includes a map editor. You can start it by executing it via cavepacker -ui_push editor
Use the nightly builds from github actions or install a stable release:
apt-get install caveexpress cavepacker
Download from github releases
- cmake >= 2.8.7
- gcc, clang or msvc as compiler (C++11 support is needed)
- SDL2 >= 2.0.3
- SDL2_mixer >= 2.0.0
- SDL2_net >= 2.0.0
- SDL2_image >= 2.0.0
- sqlite3
- glm
- lua >= 5.2
- Box2D >= 2.4.1
- yajl (only if you compile tools)
The texture atlas is created with TexturePacker 3.9.4, the physical shapes with box2deditor
To convert the tps
files into a texture atlas and the lua sprite definition, you can either use TexturePacker - or the bundled opensource tool textureatlas
.
The tool can read tps
files (to some extent) and generate the needed texture atlas and lua sprite definitions that are needed for cavepacker and caveexpress. Call the tool with -h
as parameter to get an overview of the command line options.
To generate e.g. all needed images and lua scripts for caveexpress, you can do this:
./textureatlas contrib/assets/png-packed/caveexpress*.tps
Converts the box2deditor json output into CaveExpress readable format.
Generate the entitysound.lua file for CaveExpress.
Generate tiled mapeditor tileset definitions.
There is an in-game console (open it with SHIFT+TAB
where you can execute commands and show or change configuration variables)