Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Remove Streams in Sneak/Interact Events #54

Merged
merged 1 commit into from
Dec 1, 2021

Conversation

Cryptite
Copy link
Contributor

@Cryptite Cryptite commented Dec 1, 2021

Streams have very poor overall performance, and are especially rough to use in hot code. Players sneak and Interact constantly, and at scale, usage of streams here was causing up to 1.5% of my server's tick with around 1400+ NPCs in the npcMap.

Simple for-loops are generally best performance. In addition, I reordered the checks to be the most performant (boolean check, then equals check, reserving map lookup for isShownFor and finally distance check for last). After these changes, I didn't even see the events show up in my profiler.

In my personal case, we don't even use imitating NPCs, so the best possible performance here would really be to cache into a separate map only the NPCs that imitate, but that might be a micro-optimization for most use cases unless people have thousands and thousands of NPCs.

Copy link
Owner

@juliarn juliarn left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thanks!

@juliarn juliarn merged commit 09bf51b into juliarn:development Dec 1, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants