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Fix compute shader so uniforms are the same
Previously, - set 0 and 1 were read-only, and - set 1 was write-only Metal's SPIR-V reflection implementation correctly distinguished these attributes, and resulted in the failure described by issue godotengine/godot#101696 A fix for Godot's default SPIR-V reflection is found in godotengine/godot#103614 To ensure the demo keeps working, we ensure all sets have matching formats.
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