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Extend GPU context with data for Unreal Engine crash reports #3144
Extend GPU context with data for Unreal Engine crash reports #3144
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Updated PR to include a changelog entry |
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Just some tiny nits.
Thanks for looking into this!
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Thanks for the contribution, changes should go out to SaaS today or latest tomorrow, the next Relay release will be next month! |
1. This commit replaces primary GPU with the one that is actually used for rendering. These two may be different for laptops. Fixes getsentry/sentry#27498 2. This commit adds other available data: * Numeric DeviceID * Used feature level (SM5, SM6, etc) * GPU vendor name * GPU driver version * RHI type that is used (Metal, Vulkan, DX11, etc) Signed-off-by: Marat Radchenko <[email protected]>
Head branch was pushed to by a user without write access
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Fixed tests. |
That was fast, thanks. |
Legal Boilerplate
Look, I get it. The entity doing business as "Sentry" was incorporated in the State of Delaware in 2015 as Functional Software, Inc. and is gonna need some rights from me in order to utilize my contributions in this here PR. So here's the deal: I retain all rights, title and interest in and to my contributions, and by keeping this boilerplate intact I confirm that Sentry can use, modify, copy, and redistribute my contributions, under Sentry's choice of terms.