Releases: cluttered-code/godot-health-hitbox-hurtbox
Releases · cluttered-code/godot-health-hitbox-hurtbox
v4.4.0
v4.3.0
HitScan
components will ignore HitBox
components that are ignoring collisions.
v4.2.0
add action_applied signals
v4.1.0
entity default to owner
instead of get_parent()
v4.0.0
move multiplier calculations into Health component
v3.2.1
Only load 2D or 3D components that exist into the editor
v3.2.0
allow HurtBoxes to inverse damage and healing using flags instead of negative multiplier values
v3.1.0
HurtBox will call the opposite function for damage or heal if the coresponding multiplier is a negative value.
v3.0.0
- Add HitScan2D and HitScan3D
- Move hurtbox collision detection into hitbox and hitscan.
v2.0.0
- use parent entity instead of owner when sending health signals
- allow health entity to be overridden
- added some more signals
- fully test pushes