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Releases: cluttered-code/godot-health-hitbox-hurtbox

v4.4.0

04 Mar 17:08
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update to Godot 4.4 to include guid. The version of this plugin is just a happy coincidence. 😂

v4.3.0

01 Mar 09:07
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HitScan components will ignore HitBox components that are ignoring collisions.

v4.2.0

01 Mar 05:31
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add action_applied signals

v4.1.0

28 Feb 21:28
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entity default to owner instead of get_parent()

v4.0.0

20 Feb 07:46
efac78e
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move multiplier calculations into Health component

v3.2.1

20 Feb 00:00
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Only load 2D or 3D components that exist into the editor

v3.2.0

19 Feb 19:49
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allow HurtBoxes to inverse damage and healing using flags instead of negative multiplier values

v3.1.0

18 Feb 23:45
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HurtBox will call the opposite function for damage or heal if the coresponding multiplier is a negative value.

v3.0.0

14 Feb 23:56
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  • Add HitScan2D and HitScan3D
  • Move hurtbox collision detection into hitbox and hitscan.

v2.0.0

13 Feb 08:22
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  • use parent entity instead of owner when sending health signals
  • allow health entity to be overridden
  • added some more signals
  • fully test pushes