This project is a serious game developed by Team 4. Our game addresses climate change challenges through an interactive journey where the player will travel over the world to help continents with their climate problems. The goal of the game is to raise awareness about climate issues and inspire players to think about solutions in a challenging and engaging way. You can access our game via itch.io !
- Custom UI: The game features an original and functional user interface that enhances your gameplay experience.
- Customs Sprites: The game includes meticulously designed, pixel-by-pixel sprites to create a unique and immersive experience.
- Interesting Game Experience: The story of our game will keep the player captivated while being able to make him learn new things.
- Visuals and Audio: Characters and visuals are designed in Aseprite, and sound effects and music are created on FL Studio & Abelton Live.
- Game Engine: Godot™
- Designs & Sprites: Aseprite™
- SFX & OST DAWs: FL Studio™ and Ableton™
To run this project locally:
- Clone the repository.
- Open Godot.
- Click import.
- Select your folder to import it.
- Run the game from within Godot to test or make modifications.
Note: Ensure that Godot™ is installed.
Name | Picture | Role | GitHub | |
---|---|---|---|---|
Julian Reine | Project Manager | LinkedIn Profile | GitHub Profile | |
Ian Laurent | Program Manager | LinkedIn Profile | GitHub Profile | |
Raphaël Chiocchi | Software Engineer | LinkedIn Profile | GitHub Profile | |
Mariem Zaiane | Technical Lead | LinkedIn Profile | GitHub Profile | |
Emilien Chinsy | Technical Writer | LinkedIn Profile | GitHub Profile | |
Mathis Pascucci | Quality Assurance | LinkedIn Profile | GitHub Profile |
- Phase 1: Complete basic gameplay mechanics and zone design.
- Phase 2: Integrate custom sprites, sounds, and environmental details.
- Phase 3: Playtesting, bug fixes, and polishing.
- Phase 4: Final launch and promotion.
COPYRIGHTS: MIT license