Skip to content

Commit

Permalink
Squashed commit of the following:
Browse files Browse the repository at this point in the history
commit 181e04e
Author: Mr.doob <[email protected]>
Date:   Fri Sep 29 00:10:20 2023 +0900

    r157

commit cabaf21
Author: Mr.doob <[email protected]>
Date:   Fri Sep 29 00:08:47 2023 +0900

    Updated builds.

commit 1c85c95
Author: Mr.doob <[email protected]>
Date:   Thu Sep 28 23:41:31 2023 +0900

    Improved USDZLoader example.

commit d6c8dd0
Author: Mr.doob <[email protected]>
Date:   Thu Sep 28 22:53:05 2023 +0900

    Improved compute texture examples.

commit f886330
Author: GitHubDragonFly <[email protected]>
Date:   Thu Sep 28 03:23:34 2023 -0400

    USDZ Loader - texture scale + offset + rotation (mrdoob#26861)

commit cb64471
Author: Levi Pesin <[email protected]>
Date:   Thu Sep 28 04:55:58 2023 +0930

    Nodes: Fix `addLightNode` in case of anonymizing classes (mrdoob#26858)

    * Fix `addLightNode` in case of anonymizing classes

    * Address comment

    * Update AmbientLightNode.js

    * Update DirectionalLightNode.js

    * Update HemisphereLightNode.js

    * Update IESSpotLightNode.js

    * Update PointLightNode.js

    * Update SpotLightNode.js

    * Fix

commit 688b749
Author: sunag <[email protected]>
Date:   Wed Sep 27 13:42:29 2023 -0300

    WebGLNodeBuilder: Fix Multi-Material (mrdoob#26841)

commit bf7a89e
Author: mrdoob <[email protected]>
Date:   Wed Sep 27 20:33:38 2023 +0900

    Fixed DeepScan issue.

commit 285c9b6
Author: YX <[email protected]>
Date:   Wed Sep 27 16:32:50 2023 +0800

    Update SpriteMaterial.html (mrdoob#26855)

    Fixed incorrect Chinese translation.

commit 5c00457
Author: 郭斌勇 <[email protected]>
Date:   Wed Sep 27 16:26:37 2023 +0800

    CurvePath: Use correct line type in `closePath()`. (mrdoob#26850)

    * fix mrdoob#26849

    * Update CurvePath.js

    ---------

    Co-authored-by: Michael Herzog <[email protected]>

commit 083be57
Author: Shuhei Aoyama <[email protected]>
Date:   Wed Sep 27 15:53:03 2023 +0900

    GLTFLoader: Fix to handle reject on afterRoot (mrdoob#26852)

commit 2d1695e
Author: Levi Pesin <[email protected]>
Date:   Wed Sep 27 04:57:29 2023 +0930

    Nodes: Fix `addNodeClass` and `addNodeMaterial` in case of renaming classes (mrdoob#26846)

commit 6a5d6de
Author: sunag <[email protected]>
Date:   Tue Sep 26 16:13:03 2023 -0300

    StorageTexture: Adds support for other formats. (mrdoob#26842)

    * TimeNode: Define `frameId` as integer

    * Renderer: Set `info` as public

    * StorageTexture: Adds support for other formats.

    * Update example to `temporal blur`

    * fix device in getFormat()

commit 9fe5ed2
Author: sunag <[email protected]>
Date:   Tue Sep 26 16:10:10 2023 -0300

    TSL: Fix include one function under another. (mrdoob#26844)

    * TSL: Fix include one function under another.

    * Add include example

commit ca5c7cb
Author: sunag <[email protected]>
Date:   Tue Sep 26 16:09:42 2023 -0300

    Examples: Rename some WebGPU Compute examples (mrdoob#26845)

    * webgpu_compute -> webgpu_compute_points

    * webgpu_audio_processing -> webgpu_compute_audio

commit 379038f
Author: sunag <[email protected]>
Date:   Tue Sep 26 01:27:04 2023 -0300

    WebGPURenderer: Fix .flipY example

commit 2ccc5bc
Author: sunag <[email protected]>
Date:   Mon Sep 25 23:54:10 2023 -0300

    Nodes: Rename `construct()` to `setup()` (mrdoob#26840)

    * Nodes: Rename `construct()` to `setup()`

    * deprecated alert

commit e2f5911
Author: sunag <[email protected]>
Date:   Mon Sep 25 23:45:33 2023 -0300

    WebGPURenderer: GPU FlipY (mrdoob#26818)

    * GPU FlipY

    * use tempTexture.destroy()

    * fix name

    * Rename to `WebGPUTexturePassUtils` and `_getPassUtils()`

commit 0f65abb
Author: sunag <[email protected]>
Date:   Mon Sep 25 22:51:02 2023 -0300

    TextureNode: Rename `.getTextureMatrix()` -> `.getTransformedUV()` (mrdoob#26839)

commit 8d241a6
Author: Marco Fugaro <[email protected]>
Date:   Tue Sep 26 02:51:33 2023 +0200

    Examples: Remove import maps polyfill (mrdoob#26836)

commit 1a67ba7
Author: sunag <[email protected]>
Date:   Mon Sep 25 18:25:00 2023 -0300

    RenderNodes: Fix `context.material` reference. (mrdoob#26838)

commit 15e4656
Author: Sachin S <[email protected]>
Date:   Mon Sep 25 04:39:03 2023 -0400

    DragControls: Add `recursive` property.  (mrdoob#26747)

    * add recursive property to DragControls

    * Update DragControls.js

    Clean up.

    ---------

    Co-authored-by: Michael Herzog <[email protected]>

commit 43d68fc
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Sep 25 10:38:50 2023 +0200

    Update github/codeql-action digest to 6a28655 (mrdoob#26833)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 10e8823
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Sep 25 10:38:42 2023 +0200

    Update actions/checkout digest to 8ade135 (mrdoob#26832)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit e857553
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Mon Sep 25 00:14:05 2023 +0000

    Update devDependencies (non-major) (mrdoob#26834)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 53c642e
Author: Michael Herzog <[email protected]>
Date:   Sun Sep 24 11:28:27 2023 +0200

    Docs: Clean up. (mrdoob#26831)

commit 53ee377
Author: Guilherme Avila <[email protected]>
Date:   Sun Sep 24 06:22:08 2023 -0300

    EXRExporter: implements support for DataTexture export (mrdoob#26810)

    * EXRExporter: DataTexture support

    Signed-off-by: Guilherme Avila <[email protected]>

    * EXRExporter: update API & docs

    Signed-off-by: Guilherme Avila <[email protected]>

    * Examples: add misc_exporter_exr

    Signed-off-by: Guilherme Avila <[email protected]>

    * fix MIME-type

    Signed-off-by: Guilherme Avila <[email protected]>

    * update DataTexture usage example

    Signed-off-by: Guilherme Avila <[email protected]>

    * update screenshot

    Signed-off-by: Guilherme Avila <[email protected]>

    ---------

    Signed-off-by: Guilherme Avila <[email protected]>

commit c3a746a
Author: Isaac Mason <[email protected]>
Date:   Sun Sep 24 18:30:05 2023 +1000

    docs: add recast-navigation-js to libraries and plugins page (mrdoob#26828)

commit 89e698f
Author: Mugen87 <[email protected]>
Date:   Sat Sep 23 19:39:04 2023 +0200

    Updated builds.

commit 27f0400
Author: 林炳权 <[email protected]>
Date:   Sun Sep 24 01:32:21 2023 +0800

    RenderTarget: Clean up. (mrdoob#26775)

    * RenderTarget: Clean up.

    * use `Object.assign()`

    * remove duplicate code

commit 72d0d3c
Author: Joe Pea <[email protected]>
Date:   Sat Sep 23 10:29:01 2023 -0700

    Update Libraries-and-Plugins.html (mrdoob#26819)

    * Update Libraries-and-Plugins.html

    Add Lume, add a few descriptions, and separate open source wrappers/frameworks from closed source wrappers/frameworks.

    * Update Libraries-and-Plugins.html

    * Update Libraries-and-Plugins.html

commit 9d2d7eb
Author: sunag <[email protected]>
Date:   Sat Sep 23 01:16:29 2023 -0300

    TSL: Introduce ShaderCallNode & `tslFn` improvements (mrdoob#26824)

    * Add ShaderCallNode

    * cleanup

    * Use tslFn as default

commit 45505ed
Author: sunag <[email protected]>
Date:   Fri Sep 22 16:58:55 2023 -0300

    TSL: SetNode (mrdoob#26785)

    * Add SetNode

    * Use viewProj.setZ()

    * cleanup

commit aa7bec9
Author: aardgoose <[email protected]>
Date:   Fri Sep 22 20:47:46 2023 +0100

    Nodes: consume labels() when used, to prevent duplicate uniform names. (mrdoob#26822)

    Co-authored-by: aardgoose <[email protected]>

commit 5bab962
Author: aardgoose <[email protected]>
Date:   Fri Sep 22 17:38:55 2023 +0100

    WebGPURenderer: Support textureCompare() operations in WebGL backend (mrdoob#26823)

    Co-authored-by: aardgoose <[email protected]>

commit ac901f1
Author: Mugen87 <[email protected]>
Date:   Fri Sep 22 12:31:27 2023 +0200

    Updated builds.

commit 2ac424c
Author: aardgoose <[email protected]>
Date:   Fri Sep 22 05:40:45 2023 +0100

    WebGPURenderer: Support multiple render targets (mrdoob#26808)

    * less var access (mrdoob#26817)

    actually use the framebuffer we have cached

    update examples

    update screenshots

    MRT

    allow example to run

    fix WGSL code

    address comments

    update screenshot

    * remove unused var

    * cleanup

    ---------

    Co-authored-by: ycw <[email protected]>
    Co-authored-by: aardgoose <[email protected]>
    Co-authored-by: sunag <[email protected]>

commit 309e5f6
Author: ycw <[email protected]>
Date:   Thu Sep 21 20:35:27 2023 +0800

    less var access (mrdoob#26817)

commit c1bf227
Author: ycw <[email protected]>
Date:   Thu Sep 21 16:14:29 2023 +0800

    AnimationUtils: Remove `arraySlice()`. (mrdoob#26756)

    * use default

    * exclusive

    * rm arraySlice

    * rm test, rm docs

commit ef417f0
Author: aardgoose <[email protected]>
Date:   Wed Sep 20 17:33:28 2023 +0100

    WebGPURenderer: Basic render to texture support for WebGL backend (mrdoob#26801)

    * Support texture backed render targets

    * actually use the framebuffer we have cached

    * update examples

    * update screenshots

    ---------

    Co-authored-by: aardgoose <[email protected]>

commit bc69abb
Author: Mugen87 <[email protected]>
Date:   Wed Sep 20 15:56:06 2023 +0200

    Updated builds.

commit 7bf83b8
Author: Michael Herzog <[email protected]>
Date:   Wed Sep 20 15:55:19 2023 +0200

    Shaders: Remove struct GeometricContext to improve Adreno GPU support. (mrdoob#26805)

commit 32cf0d1
Author: ycw <[email protected]>
Date:   Wed Sep 20 17:22:22 2023 +0800

    cleanup (mrdoob#26803)

commit 85f9f28
Author: sunag <[email protected]>
Date:   Tue Sep 19 18:25:56 2023 -0300

    WebGPURenderer: CCW FrontFace as default (mrdoob#26807)

commit cf340b9
Author: sunag <[email protected]>
Date:   Tue Sep 19 18:25:25 2023 -0300

    TSL: Fix `.negate()` (mrdoob#26804)

    * Fix dFdy().negate()

    * Fix .negate()

commit 1e673db
Author: sunag <[email protected]>
Date:   Mon Sep 18 16:39:52 2023 -0300

    Updated screenshot of the `webgpu_lights_ies_spotlight` (mrdoob#26800)

commit 75b9699
Author: Tim Weißenfels <[email protected]>
Date:   Mon Sep 18 20:01:06 2023 +0200

    Update documentation of Object3D#userData (mrdoob#26799)

    * Update userData description in Object3D.html

    Updated the documentation to make clear what the default value is (otherwise one could assume it might be null or undefined).

    * Update Texture.html

    * Update Material.html

    * Update BufferGeometry.html

commit 0b0a7d7
Author: StrandedKitty <[email protected]>
Date:   Mon Sep 18 19:45:10 2023 +0200

    Use cameraPosition uniform instead of world origin (mrdoob#26766)

commit 217e20e
Author: Mugen87 <[email protected]>
Date:   Mon Sep 18 19:43:42 2023 +0200

    Updated builds.

commit 1454e7a
Author: ycw <[email protected]>
Date:   Tue Sep 19 01:42:56 2023 +0800

    ObjectLoader: Refector (de)serialization of Fog and FogExp2 (mrdoob#26793)

    * marshal fog/fogexp2 .name

    * use object literal

commit 1a7b805
Author: ycw <[email protected]>
Date:   Tue Sep 19 01:41:38 2023 +0800

    re order (mrdoob#26780)

commit f4488d8
Author: Michael Herzog <[email protected]>
Date:   Mon Sep 18 19:41:00 2023 +0200

    LightProbeGenerator: Add support for half float render targets. (mrdoob#26773)

commit e74c655
Author: aardgoose <[email protected]>
Date:   Mon Sep 18 18:21:40 2023 +0100

    WebGPURenderer: Texture fixes for WebGL backend (mrdoob#26797)

    * misc texture fixes

    handle VideoTexture.
    handle depth textures in GLSL shaders (depth in x component in returned
    vec4())
    map WGSL textureDimensions to GLSL textureSize()

    Examples fixed

    lights / ies /spotlights
    video / panorama
    material / video (partial)

    * remove surplus entry

    ---------

    Co-authored-by: aardgoose <[email protected]>

commit 18febaf
Author: sunag <[email protected]>
Date:   Mon Sep 18 07:13:40 2023 -0300

    WebGPURenderer, CubeCamera: Add `.activeMipmapLevel` (mrdoob#26770)

    * CubeCamera: Add .activeMipmapLevel

    * Use CubeCamera

    * WebGPURenderer:  Add .activeMipmapLevel for set .setRenderTarget()

commit 16eaae5
Author: ycw <[email protected]>
Date:   Mon Sep 18 16:27:01 2023 +0800

    cleanup (mrdoob#26791)

commit 633d804
Author: Michael Herzog <[email protected]>
Date:   Mon Sep 18 10:22:45 2023 +0200

    Editor: Fix `CapsuleGeometry` parameter. (mrdoob#26794)

commit fffeb0c
Author: ycw <[email protected]>
Date:   Mon Sep 18 15:32:50 2023 +0800

    fmt code block (mrdoob#26792)

commit b6150e4
Author: WestLangley <[email protected]>
Date:   Mon Sep 18 01:56:38 2023 -0400

    Simplify equation (mrdoob#26787)

commit 93c3589
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Sun Sep 17 22:02:02 2023 +0000

    Update devDependencies (non-major) (mrdoob#26783)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 4ed78c7
Author: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Date:   Sun Sep 17 20:10:40 2023 +0200

    Update github/codeql-action digest to 04daf01 (mrdoob#26782)

    Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>

commit 2c8cfdf
Author: sunag <[email protected]>
Date:   Sun Sep 17 00:10:52 2023 -0300

    WebGPURenderer: StorageTexture (mrdoob#26769)

    * Add StorageTexture

    * add `webgpu_compute_texture_pingpong` example

commit 80ba01c
Author: aardgoose <[email protected]>
Date:   Sun Sep 17 03:19:42 2023 +0100

    negate dpdy only (mrdoob#26776)

    Co-authored-by: aardgoose <[email protected]>

commit 99d705f
Author: 林炳权 <[email protected]>
Date:   Sun Sep 17 00:52:53 2023 +0800

    Sprite: Clean up. (mrdoob#26774)

commit c6cfa6a
Author: Michael Herzog <[email protected]>
Date:   Sat Sep 16 10:46:13 2023 +0200

    CubeCamera: Add comment to clarify mipmap generation. (mrdoob#26772)

commit 51462bf
Author: Mugen87 <[email protected]>
Date:   Sat Sep 16 09:59:49 2023 +0200

    Updated builds.

commit b17a561
Author: Michael Herzog <[email protected]>
Date:   Sat Sep 16 09:58:24 2023 +0200

    WebGLTextures: Increase default precision for depth buffers with WebGL 2. (mrdoob#26764)

    * WebGLTextures: Increase default precision for depth buffers with WebGL 2.

    * Examples: Update screenshots.

    * Examples: Update screenshots.

    * Add webgl2_multisampled_renderbuffers to exception list.

commit 8193d58
Author: Mugen87 <[email protected]>
Date:   Sat Sep 16 09:54:34 2023 +0200

    Updated builds.

commit 5238fae
Author: Michael Herzog <[email protected]>
Date:   Sat Sep 16 09:53:35 2023 +0200

    WebGLRenderer: Introduce USE_LIGHT_PROBES define. (mrdoob#26768)

    * WebGLRenderer: Introduce USE_LIGHT_PROBES define.

    * Examples: Make use of USE_LIGHT_PROBES.

    * Add light probe define to vertex shader

    ---------

    Co-authored-by: WestLangley <[email protected]>

commit fbc28ae
Author: 林炳权 <[email protected]>
Date:   Fri Sep 15 16:22:16 2023 +0800

    src: Clean up. (mrdoob#26763)

commit 18ae441
Author: Casey Primozic <[email protected]>
Date:   Fri Sep 15 00:55:35 2023 -0700

    Docs: Add some missing options to `MeshPhysicalMaterial` demo. (mrdoob#26753)

    * Add some missing options to `MeshPhysicalMaterial` demo

     * Add GUI options for some missing properties including sheen, ior, iridescence, and others to the material browser embedded on the docs pages for materials

    * Use real default `sheenColor in material browser

    * Re-disable dirlights in `MeshPhysicalMaterial` material browser

    * Update docs to correct the default `sheenColor`

     * Docs stated it was 0xfffff, but it's actually 0x000000
     * Fixes mrdoob#26757

    * Add back deleted comment

commit 30164c9
Author: ycw <[email protected]>
Date:   Fri Sep 15 09:58:20 2023 +0800

    Camera: Simplify `getWorldDirection()`. (mrdoob#26743)

    * refactor getWorldDirection

    * revert object3d
  • Loading branch information
sunag committed Sep 29, 2023
1 parent 4e21d02 commit 5293f40
Show file tree
Hide file tree
Showing 1,068 changed files with 4,099 additions and 7,257 deletions.
8 changes: 4 additions & 4 deletions .github/workflows/ci.yml
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Git checkout
uses: actions/checkout@3df4ab11eba7bda6032a0b82a6bb43b11571feac # v4
uses: actions/checkout@8ade135a41bc03ea155e62e844d188df1ea18608 # v4
- name: Install Node
uses: actions/setup-node@5e21ff4d9bc1a8cf6de233a3057d20ec6b3fb69d # v3
with:
Expand All @@ -38,7 +38,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Git checkout
uses: actions/checkout@3df4ab11eba7bda6032a0b82a6bb43b11571feac # v4
uses: actions/checkout@8ade135a41bc03ea155e62e844d188df1ea18608 # v4
- name: Install Node
uses: actions/setup-node@5e21ff4d9bc1a8cf6de233a3057d20ec6b3fb69d # v3
with:
Expand All @@ -63,7 +63,7 @@ jobs:
CI: ${{ matrix.CI }}
steps:
- name: Git checkout
uses: actions/checkout@3df4ab11eba7bda6032a0b82a6bb43b11571feac # v4
uses: actions/checkout@8ade135a41bc03ea155e62e844d188df1ea18608 # v4
- name: Install Node
uses: actions/setup-node@5e21ff4d9bc1a8cf6de233a3057d20ec6b3fb69d # v3
with:
Expand All @@ -89,7 +89,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Git checkout
uses: actions/checkout@3df4ab11eba7bda6032a0b82a6bb43b11571feac # v4
uses: actions/checkout@8ade135a41bc03ea155e62e844d188df1ea18608 # v4
- name: Install Node
uses: actions/setup-node@5e21ff4d9bc1a8cf6de233a3057d20ec6b3fb69d # v3
with:
Expand Down
8 changes: 4 additions & 4 deletions .github/workflows/codeql-code-scanning.yml
Original file line number Diff line number Diff line change
Expand Up @@ -26,20 +26,20 @@ jobs:

steps:
- name: Checkout repository
uses: actions/checkout@3df4ab11eba7bda6032a0b82a6bb43b11571feac # v4
uses: actions/checkout@8ade135a41bc03ea155e62e844d188df1ea18608 # v4

# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@00e563ead9f72a8461b24876bee2d0c2e8bd2ee8 # v2
uses: github/codeql-action/init@6a28655e3dcb49cb0840ea372fd6d17733edd8a4 # v2
with:
languages: ${{ matrix.language }}
config-file: ./.github/codeql-config.yml
queries: security-and-quality

- name: Autobuild
uses: github/codeql-action/autobuild@00e563ead9f72a8461b24876bee2d0c2e8bd2ee8 # v2
uses: github/codeql-action/autobuild@6a28655e3dcb49cb0840ea372fd6d17733edd8a4 # v2

- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@00e563ead9f72a8461b24876bee2d0c2e8bd2ee8 # v2
uses: github/codeql-action/analyze@6a28655e3dcb49cb0840ea372fd6d17733edd8a4 # v2
with:
category: "/language:${{matrix.language}}"
2 changes: 1 addition & 1 deletion .github/workflows/read-size.yml
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Git checkout
uses: actions/checkout@3df4ab11eba7bda6032a0b82a6bb43b11571feac # v4
uses: actions/checkout@8ade135a41bc03ea155e62e844d188df1ea18608 # v4
- name: Install Node
uses: actions/setup-node@5e21ff4d9bc1a8cf6de233a3057d20ec6b3fb69d # v3
with:
Expand Down
2 changes: 1 addition & 1 deletion .github/workflows/report-size.yml
Original file line number Diff line number Diff line change
Expand Up @@ -56,7 +56,7 @@ jobs:
# This runs on the base branch of the PR, meaning "dev"
- name: Git checkout
uses: actions/checkout@3df4ab11eba7bda6032a0b82a6bb43b11571feac # v4
uses: actions/checkout@8ade135a41bc03ea155e62e844d188df1ea18608 # v4
- name: Install Node
uses: actions/setup-node@5e21ff4d9bc1a8cf6de233a3057d20ec6b3fb69d # v3
with:
Expand Down
188 changes: 103 additions & 85 deletions build/three.cjs

Large diffs are not rendered by default.

188 changes: 103 additions & 85 deletions build/three.js

Large diffs are not rendered by default.

4 changes: 2 additions & 2 deletions build/three.min.js

Large diffs are not rendered by default.

188 changes: 103 additions & 85 deletions build/three.module.js

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion build/three.module.min.js

Large diffs are not rendered by default.

5 changes: 0 additions & 5 deletions docs/api/ar/animation/AnimationUtils.html
Original file line number Diff line number Diff line change
Expand Up @@ -17,11 +17,6 @@ <h1>[name]</h1>
<h2>الوظائف (Methods)</h2>


<h3>[method:Array arraySlice]( array, from, to )</h3>
<p>
نفسه عمل Array.prototype.slice ، ولكنه يعمل أيضًا على المصفوفات المكتوبة.
</p>

<h3>[method:Array convertArray]( array, type, forceClone )</h3>
<p>
يحول مصفوفة إلى نوع معين.
Expand Down
2 changes: 1 addition & 1 deletion docs/api/ar/materials/MeshPhysicalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -186,7 +186,7 @@ <h3>[property:Texture sheenRoughnessMap]</h3>
</p>

<h3>[property:Color sheenColor]</h3>
<p>لون اللمعان. الافتراضي هو `0xffffffأبيض.</p>
<p>لون اللمعان. الافتراضي هو `0x000000أسود.</p>

<h3>[property:Texture sheenColorMap]</h3>
<p>
Expand Down
4 changes: 2 additions & 2 deletions docs/api/ar/scenes/Fog.html
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,8 @@ <h1>[name]</h1>
<h2>مثال للكود</h2>

<code>
const scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
const scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
</code>

<h2>المنشئ (Constructor)</h2>
Expand Down
4 changes: 2 additions & 2 deletions docs/api/ar/scenes/FogExp2.html
Original file line number Diff line number Diff line change
Expand Up @@ -18,8 +18,8 @@ <h1>[name]</h1>
<h2>مثال للكود</h2>

<code>
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
</code>

<h2>المنشئ (Constructor)</h2>
Expand Down
5 changes: 0 additions & 5 deletions docs/api/en/animation/AnimationUtils.html
Original file line number Diff line number Diff line change
Expand Up @@ -16,11 +16,6 @@ <h1>[name]</h1>

<h2>Methods</h2>

<h3>[method:Array arraySlice]( array, from, to )</h3>
<p>
This is the same as Array.prototype.slice, but also works on typed arrays.
</p>

<h3>[method:Array convertArray]( array, type, forceClone )</h3>
<p>Converts an array to a specific type.</p>

Expand Down
1 change: 1 addition & 0 deletions docs/api/en/core/BufferGeometry.html
Original file line number Diff line number Diff line change
Expand Up @@ -191,6 +191,7 @@ <h3>[property:Object userData]</h3>
<p>
An object that can be used to store custom data about the BufferGeometry.
It should not hold references to functions as these will not be cloned.
Default is an empty object `{}`.
</p>

<h3>[property:String uuid]</h3>
Expand Down
1 change: 1 addition & 0 deletions docs/api/en/core/Object3D.html
Original file line number Diff line number Diff line change
Expand Up @@ -206,6 +206,7 @@ <h3>[property:Object userData]</h3>
<p>
An object that can be used to store custom data about the Object3D. It
should not hold references to functions as these will not be cloned.
Default is an empty object `{}`.
</p>

<h3>[property:String uuid]</h3>
Expand Down
1 change: 1 addition & 0 deletions docs/api/en/materials/Material.html
Original file line number Diff line number Diff line change
Expand Up @@ -369,6 +369,7 @@ <h3>[property:Object userData]</h3>
<p>
An object that can be used to store custom data about the Material. It
should not hold references to functions as these will not be cloned.
Default is an empty object `{}`.
</p>

<h2>Methods</h2>
Expand Down
2 changes: 1 addition & 1 deletion docs/api/en/materials/MeshPhysicalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -227,7 +227,7 @@ <h3>[property:Texture sheenRoughnessMap]</h3>
</p>

<h3>[property:Color sheenColor]</h3>
<p>The sheen tint. Default is `0xffffff`, white.</p>
<p>The sheen tint. Default is `0x000000`, black.</p>

<h3>[property:Texture sheenColorMap]</h3>
<p>
Expand Down
5 changes: 3 additions & 2 deletions docs/api/en/scenes/Fog.html
Original file line number Diff line number Diff line change
Expand Up @@ -16,8 +16,9 @@ <h1>[name]</h1>

<h2>Code Example</h2>

<code>const scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
<code>
const scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
</code>

<h2>Constructor</h2>
Expand Down
4 changes: 2 additions & 2 deletions docs/api/en/scenes/FogExp2.html
Original file line number Diff line number Diff line change
Expand Up @@ -18,8 +18,8 @@ <h1>[name]</h1>
<h2>Code Example</h2>

<code>
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
</code>

<h2>Constructor</h2>
Expand Down
1 change: 1 addition & 0 deletions docs/api/en/textures/Texture.html
Original file line number Diff line number Diff line change
Expand Up @@ -281,6 +281,7 @@ <h3>[property:Object userData]</h3>
<p>
An object that can be used to store custom data about the texture. It
should not hold references to functions as these will not be cloned.
Default is an empty object `{}`.
</p>

<h3>[property:Source source]</h3>
Expand Down
5 changes: 0 additions & 5 deletions docs/api/fr/animation/AnimationUtils.html
Original file line number Diff line number Diff line change
Expand Up @@ -17,11 +17,6 @@ <h1>[name]</h1>
<h2>Méthodes</h2>


<h3>[method:Array arraySlice]( array, from, to )</h3>
<p>
Cette méthode est la même que Array.prototype.slice, mais fonctionne également sur les tableaux typés.
</p>

<h3>[method:Array convertArray]( array, type, forceClone )</h3>
<p>
Convertis un tableau en un type spécifique.
Expand Down
2 changes: 1 addition & 1 deletion docs/api/fr/materials/MeshPhysicalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -161,7 +161,7 @@ <h3>[property:Texture sheenRoughnessMap]</h3>

<h3>[property:Color sheenColor]</h3>
<p>
La teinte brillante. La valeur par défaut est `0xffffff`, white.
La teinte brillante. La valeur par défaut est `0x000000`, noire.
</p>

<h3>[property:Texture sheenColorMap]</h3>
Expand Down
5 changes: 0 additions & 5 deletions docs/api/it/animation/AnimationUtils.html
Original file line number Diff line number Diff line change
Expand Up @@ -17,11 +17,6 @@ <h1>[name]</h1>
<h2>Metodi</h2>


<h3>[method:Array arraySlice]( array, from, to )</h3>
<p>
È lo stesso di Array.prototype.slice, ma funziona anche su array tipizzati.
</p>

<h3>[method:Array convertArray]( array, type, forceClone )</h3>
<p>
Converte un array in un tipo specifico.
Expand Down
2 changes: 1 addition & 1 deletion docs/api/it/materials/MeshPhysicalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -166,7 +166,7 @@ <h3>[property:Texture sheenRoughnessMap]</h3>

<h3>[property:Color sheenColor]</h3>
<p>
La tinta brillante. Il valore predefinito è `0xffffff`, bianco.
La tinta brillante. Il valore predefinito è `0x000000`, nera.
</p>

<h3>[property:Texture sheenColorMap]</h3>
Expand Down
5 changes: 3 additions & 2 deletions docs/api/it/scenes/Fog.html
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,9 @@ <h1>[name]</h1>

<h2>Codice di Esempio</h2>

<code>const scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
<code>
const scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
</code>

<h2>Costruttore</h2>
Expand Down
5 changes: 3 additions & 2 deletions docs/api/it/scenes/FogExp2.html
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,9 @@ <h1>[name]</h1>

<h2>Codice di Esempio</h2>

<code>const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
<code>
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
</code>

<h2>Costruttore</h2>
Expand Down
5 changes: 0 additions & 5 deletions docs/api/ko/animation/AnimationUtils.html
Original file line number Diff line number Diff line change
Expand Up @@ -17,11 +17,6 @@ <h1>[name]</h1>
<h2>메서드</h2>


<h3>[method:Array arraySlice]( array, from, to )</h3>
<p>
Array.prototype.slice와 동일하지만, 타입 배열에서도 작동합니다.
</p>

<h3>[method:Array convertArray]( array, type, forceClone )</h3>
<p>
배열을 특정 타입으로 변환합니다.
Expand Down
5 changes: 0 additions & 5 deletions docs/api/pt-br/animation/AnimationUtils.html
Original file line number Diff line number Diff line change
Expand Up @@ -17,11 +17,6 @@ <h1>[name]</h1>
<h2>Métodos</h2>


<h3>[method:Array arraySlice]( array, from, to )</h3>
<p>
É o mesmo que Array.prototype.slice, mas também funciona em arrays tipados.
</p>

<h3>[method:Array convertArray]( array, type, forceClone )</h3>
<p>
Converte um array em um tipo específico.
Expand Down
5 changes: 0 additions & 5 deletions docs/api/zh/animation/AnimationUtils.html
Original file line number Diff line number Diff line change
Expand Up @@ -17,11 +17,6 @@ <h1>[name]</h1>
<h2>方法</h2>


<h3>[method:Array arraySlice]( array, from, to )</h3>
<p>
和Array.prototype.slice作用一样, 但也适用于类型化数组.
</p>

<h3>[method:Array convertArray]( array, type, forceClone )</h3>
<p>
将数组转换为某种特定类型。
Expand Down
2 changes: 1 addition & 1 deletion docs/api/zh/materials/MeshPhysicalMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -149,7 +149,7 @@ <h3>[property:Texture sheenRoughnessMap]</h3>

<h3>[property:Color sheenColor]</h3>
<p>
光泽颜色,默认为*0xffffff*白色
光泽颜色,默认为*0x000000*黑色
</p>

<h3>[property:Texture sheenColorMap]</h3>
Expand Down
2 changes: 1 addition & 1 deletion docs/api/zh/materials/SpriteMaterial.html
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ <h2>构造函数(Constructor)</h2>
<h3>[name]( [param:Object parameters] )</h3>
<p>
[page:Object parameters] - (可选)用于定义材质外观的对象,具有一个或多个属性。
材质的任何属性都可以从此处传入(包括从[page:Material] 和 [page:ShaderMaterial]继承的任何属性)。<br /><br />
材质的任何属性都可以从此处传入(包括从[page:Material]继承的任何属性)。<br /><br />

属性[page:Hexadecimal color]例外,其可以作为十六进制字符串传递,默认情况下为 *0xffffff*(白色),
内部调用[page:Color.set](color)。
Expand Down
5 changes: 3 additions & 2 deletions docs/api/zh/scenes/Fog.html
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,9 @@ <h1>雾([name])</h1>

<h2>代码示例</h2>

<code>const scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
<code>
const scene = new THREE.Scene();
scene.fog = new THREE.Fog( 0xcccccc, 10, 15 );
</code>

<h2>构造器</h2>
Expand Down
5 changes: 3 additions & 2 deletions docs/api/zh/scenes/FogExp2.html
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,9 @@ <h1>雾-指数([name])</h1>

<h2>代码示例</h2>

<code>const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
<code>
const scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
</code>

<h2>构造器</h2>
Expand Down
5 changes: 5 additions & 0 deletions docs/examples/en/controls/DragControls.html
Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,11 @@ <h3>[property:Boolean enabled]</h3>
Whether or not the controls are enabled.
</p>

<h3>[property:Boolean recursive]</h3>
<p>
Whether children of draggable objects can be dragged independently from their parent. Default is `true`.
</p>

<h3>[property:Boolean transformGroup]</h3>
<p>
This option only works if the [page:DragControls.objects] array contains a single draggable group object.
Expand Down
9 changes: 9 additions & 0 deletions docs/examples/en/exporters/EXRExporter.html
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,15 @@ <h3>[method:null parse]( [param:WebGLRenderer renderer], [param:WebGLRenderTarge
Generates a .exr output from the input render target.
</p>

<h3>[method:null parse]( [param:DataTexture dataTexture], [param:Object options] )</h3>
<p>
[page:Function dataTexture] — DataTexture containing data used for exporting EXR image.<br />
[page:Options options] — Export options (details above).<br />
</p>
<p>
Generates a .exr output from the input data texture.
</p>

<h2>Source</h2>

<p>
Expand Down
4 changes: 0 additions & 4 deletions docs/manual/ar/introduction/Installation.html
Original file line number Diff line number Diff line change
Expand Up @@ -85,8 +85,6 @@ <h2>التثبيت من CDN أو استضافة ثابتة</h2>
</p>

<code>
&lt;script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js">&lt;/script>

&lt;script type="importmap">
{
"imports": {
Expand Down Expand Up @@ -126,8 +124,6 @@ <h2>أمثلة</h2>
</p>

<code>
&lt;script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js">&lt;/script>

&lt;script type="importmap">
{
"imports": {
Expand Down
Loading

0 comments on commit 5293f40

Please sign in to comment.