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feat(MeshDiscardMaterial): add component, playground, docs #525

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Dec 3, 2024
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1 change: 1 addition & 0 deletions docs/.vitepress/config.ts
Original file line number Diff line number Diff line change
Expand Up @@ -110,6 +110,7 @@ export default defineConfig({
{ text: 'MeshGlassMaterial', link: '/guide/materials/glass-material' },
{ text: 'CustomShaderMaterial', link: '/guide/materials/custom-shader-material' },
{ text: 'MeshReflectionMaterial', link: '/guide/materials/mesh-reflection-material' },
{ text: 'MeshDiscardMaterial', link: '/guide/materials/mesh-discard-material' },
],
},
{
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4 changes: 4 additions & 0 deletions docs/component-list/components.ts
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,10 @@ export default [
text: 'HolographicMaterial',
link: '/guide/materials/holographic-material',
},
{
text: 'MeshDiscardMaterial',
link: '/guide/materials/mesh-discard-material',
},
],
},
{
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22 changes: 22 additions & 0 deletions docs/guide/materials/mesh-discard-material.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
# MeshDiscardMaterial

`<MeshDiscardMaterial />` hides the object it's attached to. The object's shadows and children will be rendered.

## Usage

```vue
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { MeshDiscardMaterial } from '@tresjs/cientos'
</script>

<template>
<TresCanvas>
<TresPerspectiveCamera />
<TresMesh>
<TresBoxGeometry />
<MeshDiscardMaterial />
</TresMesh>
</TresCanvas>
</template>
```
32 changes: 32 additions & 0 deletions playground/vue/src/pages/materials/MeshDiscardMaterialDemo.vue
Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
<script setup lang="ts">
import { TresCanvas } from '@tresjs/core'
import { MeshDiscardMaterial } from '@tresjs/cientos'

const i = shallowRef(0)

let intervalId: string | number | NodeJS.Timeout | undefined
onMounted(() => {
intervalId = setInterval(() => {
i.value++
}, 1000)
})

onUnmounted(() => {
clearInterval(intervalId)
})
</script>

<template>
<TresCanvas clear-color="#333">
<TresPerspectiveCamera :position="[0, 0, 5]" />
<TresMesh>
<TresBoxGeometry />
<MeshDiscardMaterial v-if="i % 2" />
<TresMeshNormalMaterial v-else />
<TresMesh :position-y="1" :scale="0.33">
<TresBoxGeometry />
<TresMeshNormalMaterial />
</TresMesh>
</TresMesh>
</TresCanvas>
</template>
5 changes: 5 additions & 0 deletions playground/vue/src/router/routes/materials.ts
Original file line number Diff line number Diff line change
Expand Up @@ -24,4 +24,9 @@ export const materialsRoutes = [
name: 'HolographicMaterial',
component: () => import('../../pages/materials/HolographicMaterialDemo.vue'),
},
{
path: '/materials/discard-material',
name: 'MeshDiscardMaterial',
component: () => import('../../pages/materials/MeshDiscardMaterialDemo.vue'),
},
]
3 changes: 2 additions & 1 deletion src/core/materials/index.ts
Original file line number Diff line number Diff line change
@@ -1,7 +1,8 @@
import CustomShaderMaterial from './customShaderMaterial/index.vue'
import HolographicMaterial from './holographicMaterial/index.vue'
import MeshDiscardMaterial from './meshDiscardMaterial/index.vue'
import MeshGlassMaterial from './meshGlassMaterial/index.vue'
import MeshReflectionMaterial from './meshReflectionMaterial/index.vue'
import MeshWobbleMaterial from './meshWobbleMaterial/index.vue'

export { CustomShaderMaterial, HolographicMaterial, MeshGlassMaterial, MeshReflectionMaterial, MeshWobbleMaterial }
export { CustomShaderMaterial, HolographicMaterial, MeshDiscardMaterial, MeshGlassMaterial, MeshReflectionMaterial, MeshWobbleMaterial }
17 changes: 17 additions & 0 deletions src/core/materials/meshDiscardMaterial/index.vue
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
<script setup lang="ts">
import { useTresContext } from '@tresjs/core'
import { shallowRef } from 'vue'
import { MeshDiscardMaterial } from './material'

const meshDiscardMaterialRef = shallowRef()

const { extend } = useTresContext()

extend({ MeshDiscardMaterial })

defineExpose({ instance: meshDiscardMaterialRef })
</script>

<template>
<TresMeshDiscardMaterial ref="meshDiscardMaterialRef" />
</template>
9 changes: 9 additions & 0 deletions src/core/materials/meshDiscardMaterial/material.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
import { ShaderMaterial } from 'three'

export class MeshDiscardMaterial extends ShaderMaterial {
constructor() {
super()
this.vertexShader = 'void main() { }'
this.fragmentShader = 'void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); discard;}'
}
}
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