Fix "Update Workspace status on Editor startup" #96
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Fix "Update Workspace status on Editor startup"
Description
@SRombautsU analysed the issue.
The option to "Run an asynchronous Update Status at Editor startup (can be slow)." doesn't work anymore since we made a fix to run the initial connection much earlier at
Init()
of the plugin. Since then, in daily work, the connection has already been established before the first call to the "Connect" operation by the Unreal Editor.As a consequence,
FPlasticConnectWorker::Execute()
is never called withIsAvailable()
being false.This regression has been introduced by Commit 60dffefd by Sébastien Rombauts, 05/12/2022 04:05 PM
In pull request #29 - Fix connection at init for commandlets.
Steps to reproduce
Expected behaviour
status
operation is called on the wholeContent/
directory a Editor startup from the "connect" operationActual behaviour