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Implement the "Unshelve" operation for Unreal Engine 5 #61
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… to only unshelved the desired changes from a shelve
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…elist, and refresh the cache TODOs are in comments with all the steps
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Detect if any file to unshelve has some local modification, which would fail the "unshelve" operation with a merge conflict
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from the Menu to a dedicated PackageUtils namespace and files
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…em and the current map
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…or "Copied", "Replaced", "Conflicted" This is a function to update the cache, used in a few places but not everywhere so apparently it didn't hit us before
juliomaqueda
requested changes
Jan 23, 2023
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Great work @SRombautsU! Please, take a look at the comments.
Source/PlasticSourceControl/Private/PlasticSourceControlOperations.cpp
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Source/PlasticSourceControl/Private/PlasticSourceControlOperations.cpp
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Source/PlasticSourceControl/Private/PlasticSourceControlOperations.cpp
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as well as a couple of other minor improvements suggested during code review
juliomaqueda
approved these changes
Jan 23, 2023
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Using 'cm shelveset apply sh:ShelveId paths'