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Fix (Some of) Actor uncullZone Range Issues (MacReady) #3828

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inspectredc
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@inspectredc inspectredc commented Jan 8, 2024

I still sense that there are some issues with actor cull zones even with this, but this definitely fixes passing the gerudo guard. I'd know about these floats being wrong for a while but had always tested with blue warp zones which are harder to test with and more inconsistent in general so was glad to see it at least fixed the guard.

Edit: King Zora Unfreeze After Moving with Sign works with n64 setups now too

I still need to test that this will look good with widescreen, but I also figure we have disable draw distance for that reason

Edit: Haven't noticed any issues!

soh.otr.zip
soh-linux-compatibility.zip
soh-linux-performance.zip
soh-mac.zip
soh-switch.zip
soh-wiiu.zip
soh-windows.zip

@inspectredc inspectredc changed the title Fix (Some of) Actor uncullZone Range Issues Fix (Some of) Actor uncullZone Range Issues (MacReady) Jan 9, 2024
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@leggettc18 leggettc18 left a comment

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Assuming this is just a "match decomp" fix I'm all for saying LGTM!

@garrettjoecox garrettjoecox merged commit dd5d808 into HarbourMasters:develop-macready Jan 15, 2024
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3 participants