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Libretro related buildfixes and new presets #3365
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Ghabry
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CMake thinks we are crosscompiling (prevents that it pulls in system headers) which makes --check fail. Provide an empty CMAKE_CROSSCOMPILING_EMULATOR to fix this.
Also pass all supported OSX_ARCHITECTURES by default
Simplifies the preset for emscripten a bit and is also needed for iOS and tvOS builds
Small variable fixes in the CMake files
carstene1ns
approved these changes
Mar 11, 2025
Minor update: Small change to the logging callback registration because of a bug in RetroArch... (surprise surprise) Was also asked to disable our logfile by default as its redundant (RetroArch / other frontends put it onto their own logfile via that log_cb). Second minor update: The logging API does not automatically insert linebreaks 🤦 |
Otherwise this logs twice (once via RetroArch, once via our logfile)
white-axe
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Mar 12, 2025
See commit d8a6f293e01faac371a8776c1cc65755136febb8 from EasyRPG/Player#3365
fdelapena
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Mar 12, 2025
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This fixes some flaws encountered while updating the libretro core to the latest version on their buildbot.
They offer a recent m1 builder so I was able to test building a libretro core for iOS and tvOS. It works besides some minor issues that are fixed here.
iOS/tvOS presets are not included (more work needed to make them useful)