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Implement undocumented mouse binding for the Ineluki patch #3362
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Implement undocumented mouse binding for the Ineluki patch #3362
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… 'setMouseAsReturn' & 'setMouseWheelAsKeys' (Fixes games: Vortex & Rutipa's Quest 9)
hmm I didn't want to add more to 0.8.1 but this looks simple enough to be added 🤔 /me updates blogpost again so it is even longer ✍️ |
You must guard the inner part of
The enum values are not available when the support is disabled. |
Oops, sorry. I went AFK & didn't see that some of the builds did not succeed. |
While going through different versions of harmony.dll, I found a few special versions of the Ineluki patch.
Most of them were just copy-protected preview versions, which were handed out to some devs, before the key patch was actually released to the public. Those have limited functionality & will refuse to work, if some of the game files do not match the expected values.
Just for documentation purposes, the unique versions I found on rmarchiv's data are:
The interesting one is the last version, custom-developed for "Neo23". But apparently, another version later surfaced, without the unique "copy-protection" for Neo23, and the same internal compilation date (2004-07-05), which differs by nearly half a year from the most commonly used keypatch version.
This DLL has two additional commands:
...which feature a few options for binding mouse keys & the mouse wheel to common input buttons.
Usage of the mouse wheel is already possible in some menus in the Player, but I went & completely implemented the key bindings anyway. (This can be tested in-game in Rutipa's Quest 9 when you have control of the player. Save & restart, the game forgets to deactivate the mouse patch a second time, so the character can now be moved via the mouse wheel..)
This patch is used in the games Vortex & both versions of Rutipa's Quest 9.