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Binary patching rust hot-reloading, sub-second rebuilds, independent server/client hot-reload #3797
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Inlines the work from https://github.com/jkelleyrtp/ipbp to bring pure rust hot-reloading to Dioxus.
fast_reload.mp4
The approach we're taking works across all platforms though each will require some bespoke logic. The object crate is thankfully generic over mac/win/linux/wasm, though we need to handle system linkers differently.
This change also enables dx to operate as a faster linker allowing sub-second (in many cases, sub 200ms) incremental rebuilds.
Todo:
Notes:
This unfortunately brings a very large refactor to the build system since we need to persist app bundles while allowing new builds to be "merged" into them. I ended up flattening BuildRequest + Bundle together and Runner + Builder together since we need knowledge of previous bundles and currently running processes to get patching to work properly.