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Binary patching rust hot-reloading, sub-second rebuilds, independent server/client hot-reload #3797

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@jkelleyrtp jkelleyrtp commented Feb 25, 2025

Inlines the work from https://github.com/jkelleyrtp/ipbp to bring pure rust hot-reloading to Dioxus.

fast_reload.mp4

The approach we're taking works across all platforms though each will require some bespoke logic. The object crate is thankfully generic over mac/win/linux/wasm, though we need to handle system linkers differently.

This change also enables dx to operate as a faster linker allowing sub-second (in many cases, sub 200ms) incremental rebuilds.

Todo:

  • Add logic to the devtools types and generic integration
  • Wire up desktop
  • Rework existing hot-reload engine to be properly compatible
  • Remove old binaries
  • Wire up server
  • Wire up wasm

Notes:

This unfortunately brings a very large refactor to the build system since we need to persist app bundles while allowing new builds to be "merged" into them. I ended up flattening BuildRequest + Bundle together and Runner + Builder together since we need knowledge of previous bundles and currently running processes to get patching to work properly.

@jkelleyrtp jkelleyrtp changed the title Binary patching rust hot-reloading Binary patching rust hot-reloading, sub-second rebuilds Feb 25, 2025
@jkelleyrtp jkelleyrtp changed the title Binary patching rust hot-reloading, sub-second rebuilds Binary patching rust hot-reloading, sub-second rebuilds, independent server/client hot-reload Feb 25, 2025
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