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This repository was archived by the owner on Apr 12, 2022. It is now read-only.
I think the way sponge works, is it expects any sound types to be registered.
Therefore I think the solution to this is to have a command to register a new sound type!
In the end we managed to implement custom sound types directly to playsound without the need of a new command. Example for a loud (volume 2) custom cannon sound: - playsound <player.location> pirate_cannon 2 --custom true
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mcmonkey4eva commentedon Oct 13, 2017
I think the way sponge works, is it expects any sound types to be registered.
Therefore I think the solution to this is to have a command to register a new sound type!
Xenmai commentedon Oct 15, 2017
In the end we managed to implement custom sound types directly to playsound without the need of a new command. Example for a loud (volume 2) custom cannon sound: - playsound <player.location> pirate_cannon 2 --custom true