Matthew Hopson Hopson97
Computer Graphics & Game Engines
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you e…
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
A guide to using modern OpenGL functions.
Javascript Matrix and Vector library for High Performance WebGL apps
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A real-time physically based rendering engine written in C++ and OpenGL
2D Game Engine with Lua Scripting made on top of SFML !
Bitty Engine - An itty bitty 2D game engine, with built-in editors, programmable in Lua.
This is a 3d graphics engine that focusses on rendering voxels as fast as possible without sacrificing dynamic geometry.
Industry-standard navigation-mesh toolset for games
GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
Repository template for SFML projects using CMake
A custom general purpose game engine built for the Team Citrus project
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Public repository for all the game code for Seed of Andromeda.
Interactive ray tracer made with Vulkan compute shader.