+
+
+ {gameSimState === GameSimState.Default &&
Welcome to Game simulator!
}
+ {gameSimState === GameSimState.CheckpointSim && }
+ {gameSimState === GameSimState.ObjectPlacement && (
+ <>
+ Asset Selection
+
+ >
+ )}
+ {gameSimState === GameSimState.AssetUploader && (
+ <>
+ Asset uploader
+
+ Asset Viewer
+
+ >
+ )}
+ {gameSimState === GameSimState.ChapterSim && }
+
+
+ );
+}
+
+export default GameSimulator;
diff --git a/src/pages/academy/storySimulator/subcomponents/StorySimulatorAssetFileUploader.tsx b/src/pages/academy/gameSimulator/subcomponents/GameSimulatorAssetFileUploader.tsx
similarity index 94%
rename from src/pages/academy/storySimulator/subcomponents/StorySimulatorAssetFileUploader.tsx
rename to src/pages/academy/gameSimulator/subcomponents/GameSimulatorAssetFileUploader.tsx
index eccf1b9111..8368b97d44 100644
--- a/src/pages/academy/storySimulator/subcomponents/StorySimulatorAssetFileUploader.tsx
+++ b/src/pages/academy/gameSimulator/subcomponents/GameSimulatorAssetFileUploader.tsx
@@ -1,17 +1,14 @@
import { Button, InputGroup, Menu, MenuItem, Position } from '@blueprintjs/core';
import { Popover2 } from '@blueprintjs/popover2';
import React from 'react';
-import {
- s3AssetFolders,
- uploadAssetsToS3
-} from 'src/features/storySimulator/StorySimulatorService';
+import { s3AssetFolders, uploadAssetsToS3 } from 'src/features/gameSimulator/GameSimulatorService';
const specifyFolderText = 'Specify own folder...';
const folderOverwritePlaceholder = "Or specify your own, e.g. 'locations/hallway'";
/**
* This is component allows storywriters to upload any assets into to
- * specific folders into Story Sim's Asset Uploader
+ * specific folders into Game Sim's Asset Uploader
*/
const AssetFileUploader = () => {
const [fileList, setFileList] = React.useState