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#!/usr/bin/env python
import os
import sys
Import('env')
module_env = env.Clone()
# Portaudio Setup - Start
# define PA Version
module_env.Append(CPPDEFINES=[('PA_GIT_REVISION', 'godot-module-396fe4b')])
# add to Godot include path allows to use PortAudio directly via `#include <portaudio.h>`
#env.Append(CPPPATH=["#modules/portaudio/include"])
pa_root = "./portaudio"
asio_root = "./asiosdk"
use_host_api = [ # only APIs that are not commented will be build
#"skeleton", # Test Host Api for developers
"asio", # ASIO (Audio Streaming Input Output)
"dsound", # Direct Sound
#"jack", #
"wasapi", # (WASAPI) Windows Audio Session API
#"wdmks", # (WDM/KS) Windows Driver Model/Kernel Streaming
"wmme", #
#"alsa" , #
#"asihpi", #
"coreaudio", #
#"oss", #
]
#env.Append(CPPDEFINES=["NEED_LONG_INT"])
available_host_apis = []
available_host_apis.append("skeleton")
pa_sources = [
pa_root + "/src/common/pa_allocation.c",
pa_root + "/src/common/pa_converters.c",
pa_root + "/src/common/pa_cpuload.c",
pa_root + "/src/common/pa_debugprint.c",
pa_root + "/src/common/pa_dither.c",
pa_root + "/src/common/pa_front.c",
pa_root + "/src/common/pa_process.c",
pa_root + "/src/common/pa_ringbuffer.c",
pa_root + "/src/common/pa_stream.c",
pa_root + "/src/common/pa_trace.c",
]
module_env.Append(CPPPATH=[pa_root + "/include"])
module_env.Append(CPPPATH=[pa_root + "/src/common"])
if module_env["platform"] == "windows":
win_sources = [
pa_root + "/src/os/win/pa_win_coinitialize.c",
pa_root + "/src/os/win/pa_win_hostapis.c",
pa_root + "/src/os/win/pa_win_util.c",
pa_root + "/src/os/win/pa_win_waveformat.c",
pa_root + "/src/os/win/pa_win_wdmks_utils.c",
pa_root + "/src/os/win/pa_x86_plain_converters.c",
]
available_host_apis.append("asio")
available_host_apis.append("dsound")
available_host_apis.append("wasapi")
available_host_apis.append("wdmks")
available_host_apis.append("wmme")
module_env.Append(CPPPATH=[pa_root + "/src/os/win"])
pa_sources.append(win_sources)
if module_env["platform"] == "x11":
x11_sources = [
pa_root + "/src/os/unix/pa_unix_hostapis.c",
pa_root + "/src/os/unix/pa_unix_util.c",
]
available_host_apis.append("alsa")
available_host_apis.append("asihpi")
available_host_apis.append("asio")
available_host_apis.append("jack")
available_host_apis.append("oss")
module_env.Append(CPPPATH=[pa_root + "/src/os/unix"])
pa_sources.append(x11_sources)
if module_env["platform"] == "osx":
osx_sources = [
pa_root + "/src/os/unix/pa_unix_hostapis.c",
pa_root + "/src/os/unix/pa_unix_util.c",
]
available_host_apis.append("coreaudio")
module_env.Append(CPPPATH=[pa_root + "/src/os/unix"])
pa_sources.append(osx_sources)
env.Append(LINKFLAGS=[
"-framework",
"CoreFoundation",
"-framework",
"CoreServices",
"-framework",
"CoreAudio",
"-framework",
"AudioToolBox",
"-framework",
"AudioUnit"
])
host_api_sources = []
for host_api in available_host_apis:
if not host_api in use_host_api:
# skip undesired host apis
continue
if(host_api == "skeleton"):
module_env.Append(CPPDEFINES=["PA_USE_SKELETON"])
module_env.Append(CPPPATH=[pa_root + "/src/hostapi/skeleton"])
host_api_sources.append(pa_root + "/src/hostapi/skeleton/pa_hostapi_skeleton.c")
if(host_api == "asio"):
if not os.path.exists(asio_root + "/common/asio.cpp") or not os.path.exists(asio_root + "/host/asiodrivers.cpp") or not os.path.exists(asio_root + "/host/pc/asiolist.cpp"):
print("ASIO SDK missing")
sys.exit(255)
module_env.Append(CPPDEFINES=["PA_USE_ASIO"])
module_env.Append(CPPPATH=[pa_root + "/src/hostapi/asio"])
host_api_sources.append(pa_root + "/src/hostapi/asio/iasiothiscallresolver.cpp")
host_api_sources.append(pa_root + "/src/hostapi/asio/pa_asio.cpp")
# Asio SDK
module_env.Append(CPPPATH=[asio_root + "/common"])
module_env.Append(CPPPATH=[asio_root + "/host"])
module_env.Append(CPPPATH=[asio_root + "/host/pc"])
host_api_sources.append(asio_root + "/common/asio.cpp")
host_api_sources.append(asio_root + "/host/asiodrivers.cpp")
host_api_sources.append(asio_root + "/host/pc/asiolist.cpp")
if(host_api == "dsound"):
module_env.Append(CPPDEFINES=["PA_USE_DS"])
module_env.Append(CPPPATH=[pa_root + "/src/hostapi/dsound"])
host_api_sources.append(pa_root + "/src/hostapi/dsound/pa_win_ds.c")
host_api_sources.append(pa_root + "/src/hostapi/dsound/pa_win_ds_dynlink.c")
if(host_api == "jack"):
module_env.Append(CPPDEFINES=["PA_USE_JACK"])
module_env.Append(CPPPATH=[pa_root + "/src/hostapi/jack"])
host_api_sources.append(pa_root + "/src/hostapi/jack/pa_jack.c")
if(host_api == "wasapi"):
# disable Godot WASAPI driver
env['CPPDEFINES'] = [ x for x in env['CPPDEFINES'] if 'WASAPI_ENABLED' not in x]
module_env.Append(CPPDEFINES=["PA_USE_WASAPI"])
module_env.Append(CPPPATH=[pa_root + "/src/hostapi/wasapi"])
host_api_sources.append(pa_root + "/src/hostapi/wasapi/pa_win_wasapi.c")
if(host_api == "wdmks"):
module_env.Append(CPPDEFINES=["PA_USE_WDMKS"])
module_env.Append(CPPPATH=[pa_root + "/src/hostapi/wdmks"])
host_api_sources.append(pa_root + "/src/hostapi/wdmks/pa_win_wdmks.c")
if(host_api == "wmme"):
module_env.Append(CPPDEFINES=["PA_USE_WMME"])
module_env.Append(CPPPATH=[pa_root + "/src/hostapi/wmme"])
host_api_sources.append(pa_root + "/src/hostapi/wmme/pa_win_wmme.c")
if(host_api == "alsa"):
module_env.Append(CPPDEFINES=["PA_USE_ALSA"])
module_env.Append(CPPPATH=[pa_root + "/src/hostapi/alsa"])
host_api_sources.append(pa_root + "/src/hostapi/alsa/pa_linux_alsa.c")
if(host_api == "asihpi"):
module_env.Append(CPPDEFINES=["PA_USE_ASIHPI"])
module_env.Append(CPPPATH=[pa_root + "/src/hostapi/asihpi"])
host_api_sources.append(pa_root + "/src/hostapi/asihpi/pa_linux_asihpi.c")
if(host_api == "coreaudio"):
module_env.Append(CPPDEFINES=["PA_USE_COREAUDIO"])
module_env.Append(CPPPATH=[pa_root + "/src/hostapi/coreaudio"])
host_api_sources.append(pa_root + "/src/hostapi/coreaudio/pa_mac_core.c")
host_api_sources.append(pa_root + "/src/hostapi/coreaudio/pa_mac_core_blocking.c")
host_api_sources.append(pa_root + "/src/hostapi/coreaudio/pa_mac_core_utilities.c")
if(host_api == "oss"):
module_env.Append(CPPDEFINES=["PA_USE_OSS"])
module_env.Append(CPPPATH=[pa_root + "/src/hostapi/oss"])
host_api_sources.append(pa_root + "/src/hostapi/oss/pa_unix_oss.c")
host_api_sources.append(pa_root + "/src/hostapi/oss/recplay.c")
pa_sources.append(host_api_sources)
module_env.add_source_files(env.modules_sources, pa_sources)
# Portaudio Setup - End
# Godot sources
sources = [
"register_types.cpp",
"./port_audio.cpp",
"./port_audio_stream.cpp",
"./port_audio_stream_parameter.cpp",
"./port_audio_callback_data.cpp",
"./port_audio_test_node.cpp",
]
module_env.add_source_files(env.modules_sources, sources)