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index.js
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import * as THREE from 'three';
import fragmentShader from './fragment.fs';
let camera;
let uniforms = {
uResolution: { value: new THREE.Vector2() },
uTime: { value: 0 },
};
/**
* @param {object} params
* @param {HTMLCanvasElement} params.canvas
* @param {THREE.WebGLRenderer} params.renderer
* @param {THREE.Scene} params.scene
* @param {number} params.width
* @param {number} params.height
* @param {number} params.pixelRatio
*/
export let init = ({ scene, width, height }) => {
camera = new THREE.OrthographicCamera(1, 1, 1, 1, 1, 1000);
let geometry = new THREE.BufferGeometry();
geometry.setAttribute(
'position',
new THREE.Float32BufferAttribute([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3),
);
geometry.setAttribute(
'uv',
new THREE.Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2),
);
let mesh = new THREE.Mesh(
geometry,
new THREE.RawShaderMaterial({
vertexShader: `
attribute vec3 position;
attribute vec2 uv;
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = vec4(position, 1.);
}
`,
fragmentShader,
uniforms,
}),
);
scene.add(mesh);
};
/**
* @param {object} params
* @param {HTMLCanvasElement} params.canvas
* @param {THREE.WebGLRenderer} params.renderer
* @param {THREE.Scene} params.scene
* @param {number} params.width
* @param {number} params.height
* @param {number} params.pixelRatio
* @param {number} params.time
* @param {number} params.deltaTime
* @param {number} params.frame
* @param {number} params.playhead
* @param {number} params.playcount
*/
export let update = ({ renderer, scene, time, deltaTime }) => {
uniforms.uTime.value = time;
renderer.render(scene, camera);
};
/**
* @param {object} params
* @param {HTMLCanvasElement} params.canvas
* @param {THREE.WebGLRenderer} params.renderer
* @param {THREE.Scene} params.scene
* @param {number} params.width
* @param {number} params.height
* @param {number} params.pixelRatio
*/
export let resize = ({ width, height, pixelRatio }) => {
uniforms.uResolution.value.x = width * pixelRatio;
uniforms.uResolution.value.y = height * pixelRatio;
camera.left = -width * 0.5;
camera.right = width * 0.5;
camera.top = height * 0.5;
camera.bottom = -height * 0.5;
camera.updateProjectionMatrix();
};
export let rendering = 'three';