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blender exporter messes with hierarchy, doesnt it? #11935
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Related #8422 I think this is one reason why the import in the editor fails. I'll remove the former issue label because i'm not sure if this is primarily a problem of the editor. |
@Mugen87 there is no way bad parent-child relationship can be import problem, is it? I can imagine it possible, but how likely that non-bone objects would be not affected? |
/ping @manthrax |
@makc There were a lot of issues with hierarchy that I have solved in my recent forays into fixing the exporter, but I have not attempted to do a PR or merge my results yet, since there is a lot of cleanup and polish to be done... and my day job got in the way.. but if you would like to try exporting with it, and see if it improves some of your results, I would be super interested to learn if there is any improvement. :) |
@manthrax the link expired |
The JSON Blender exporter has been removed with Also see: https://threejs.org/docs/#manual/introduction/Loading-3D-models |
I see there is enough problems with blender exporter to fill... something... large... so I am not sure if this was reported or not, but exporting armature is basically impossible. This is what I have in blender:


and this is what I have in 3js editor:
of course it is possible for it to be editor issue, too... Idk.
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