-
Notifications
You must be signed in to change notification settings - Fork 800
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
IKO - Ikoria: Lair of Behemoths Set Card Implementation Tracking #6390
Comments
|
Additional Task:
|
@theelk801 don't add cards with mutate to completed list or add extra list for that cards in first post. It's confusing (cards "completed", but they don't). |
Yeah, I'm gonna add a filter like I had with Adventures, I just hadn't done it yet. |
Has someone started working on Mutate/Companion or should I do it? |
I haven't gotten to it yet but if you want to then go for it. |
Alright, I will start with the easy one (Companion) and see how I feel about Mutate afterwards. |
Yeah, that one's definitely easier but both seem like they're doable. |
I'm gona try code up the rest of the cards today. |
Awesome, just let me know which cards you're working on. |
tbh im struggling to get xmage working in eclipse so I can work on it im pretty new to github |
have you been following the guide on the wiki? |
ye I should get there |
Its not compiling in maven for some reason |
Hi, just wanted to chime in. I tried to compile the client last week on Intellij and VSC and couldn't get it to finish- just like Emigara. Would love to know if there is a solution since I completed a couple cards but didn't submit because I couldn't play test them. |
what errors did it throw? |
I'll try to implement mutate ability |
I'm trying to do it through the wizard for importing from git on eclipse |
if i can get this working i could have all the cards implemented tomorrow if you can get mutate implemented then get companion implemented. Then we test and see if we can get ikoria onto xmage before it drops on arena |
I got in but cant playtest i can however create the implementations and send them to someone who can test |
Just implement the cards and open a pull request. |
@theelk801 The client hangs when trying to load symbols when running in IntelligJ. It looked like the mavin install and running the server completed successfully. |
im working on mythos of snapdax atm and using tragic arrogance as a guide but wondering how on earth to change the effect to let you choose |
You can just have a different player make the choice |
@drowinternet have you followed the wiki guide? I think you need to allocate more ram |
@theelk801 I'll have another look. I just updated the setting per the github guide |
I havn't figured out yet how to commit to github so I uploaded code as txt file, could you test this for me until i figure out how to setup properly |
just did a pull for 'back for more'. first card so will wait a bit to take another |
Did you use the beta server? |
Tried numerous times. I've got the server version mismatch error numerous times as well as just not being able to connect. I'll just wait patiently I suppose. I did find the beta version of the client which let me import the new IKO cards though... so part of the way there. |
I put an Agent of Treachery on the stack. In response, my opponent used Lurrus of the Dream-Den's ability to cast a Spectral Sailor with flash from their graveyard. After gaining control of the Lurrus with the Agent, I was unable to cast a Gilded Goose from my own graveyard. It seems it was counting the Spectral Sailor my opponent had cast as the one permanent spell per turn. On subsequent turns, Lurrus worked correctly under my control. |
While this IS an option, and I mean no disrespect in what I am about to say, but in all honesty, if one doesn't want to play on a beta client but wants to play with new cars that are ready for release, they shouldn't have be forced to download something they don't want to download or have to wait past the start of spoiler season of the next set to play cards that have existed in paper. So unless I'm mistaken in some way or another (if so, please do correct me), it should be possible to add all the non-mutate cards into the non-beta client and release it like that, right? TL;DR claiming that you should jump to another version of the game just because you want to wait for all the cards to be finished is not a good business practice |
hey i love xmage, i'm supporting and donate for this wonderful project. Please communicate on what's happening in studio, i can't wait playing my new modern and impossible to charge a list on the beta... |
The Beta serves as a first run of newly created and implemented cards and mechanics. It allows players to report bugs, and programmers to correct errors or interactions with quirks! (before landing on the "stable" release.) Once downloaded, the Beta easily updates itself, and with portable Java and Java Launcher (portableapps.com), one can create a portable Beta with all images that easily updates itself. And if you add a 2nd folder containing the stable release, you can simply choose which portable client to use. |
Any way I can help out on mutate? |
Oh, I'm not doubting the capabilities of the beta server. I'm just saying that you shouldn't force people to download an entirely new client just to play with cards that have been out for MONTHS when they are clearly ready to be released to the public in the non-beta version of the game. |
Any news about the cards going live? I saw that there are only 2 cards left. |
@sirjonas new release will be in 1 day. C20 plus IKO (without mutate cards).
|
OH REALLY? Thats great news! Where did you get that info? Thanks for sharing |
@sirjonas I'm preparing what's new docs and some little commits now. After that new release will be ready. |
I just checked and I still can't important IKO cards on the stable server. Is there something I can watch/follow/subscribe to to see when this lands? |
Still no release? |
Still no release. My guess is that they're implementing the new "commander dies" rules, which I can respect |
Any news? It would be Nice to know whats happening. |
Any news? Its okay to say its not ready yet, we Just want to know something! |
It's not ready, and will be released when it's released. There, happy? |
People asking for info on a new release is actually a good thing for the project, it means people are interested in this. Besides, it's been released 30 mins ago :D ! Many thanks to the devs ! |
I apologize for the delay in the release. Now everything is ready and the new version is installed on the server. |
@JayDi85 any word on when mutate will be ready for release? :) |
Any thoughts on when Mutate might be ready for release? |
Nope, it's under development. You can find more info and testing version in forum's topic. |
Seems like mutate progress was pretty much lost? The post on slightlymagic had a link to the latest code base but it is no longer a valid link and seems like it has been 2 years without any activity or progress on the mutate ability sadly. Any way we can start working on it again ? |
There's #8733 which has substantial open issues still, and has major unresolved implications around targeting, attaching cards, handling effects... Feel free to pick up working on that pull request to see if you can make Mutate actually work correctly. |
Note: The mutate mechanic is still in progress, so cards with mutate are not actually available right now
Mark cards you're working on in the second post of this issue.
If you can't check things off, leave a comment instead.
Once the card is committed, check off the card here to show that it's finished.
Don't worry about adding new spoilers to this list, it's generated by a script.
All Sets
Unimplemented Cards
Implemented Cards
Click to expand
The text was updated successfully, but these errors were encountered: