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vec.zig
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const std = @import("std");
const math = std.math;
pub fn Vec(comptime S: usize, comptime T: type) type {
return switch (S) {
2 => struct {
x: T,
y: T,
pub usingnamespace VecCommonFns(S, T, @This());
pub fn init(x: T, y: T) @This() {
return @This(){ .x = x, .y = y };
}
pub fn orthogonal(self: @This()) @This() {
return .{ .x = -self.y, .y = self.x };
}
pub fn perpindicular(self: @This(), v: @This()) @This() {
return .{ .x = -1 * (v.y - self.y), .y = v.x - self.x };
}
pub fn rotate(self: @This(), radians: f32) @This() {
return .{
.x = self.x * std.math.cos(radians) - self.y * std.math.sin(radians),
.y = self.y * std.math.cos(radians) + self.x * std.math.sin(radians),
};
}
pub fn angleToVec(radians: T, length: T) @This() {
return .{ .x = math.cos(radians) * length, .y = math.sin(radians) * length };
}
pub fn angleBetween(self: @This(), to: @This()) T {
return math.atan2(T, to.y - self.y, to.x - self.x);
}
pub fn sub(self: @This(), x: T, y: T) @This() {
return self.subv(init(x, y));
}
pub fn add(self: @This(), x: T, y: T) @This() {
return self.addv(init(x, y));
}
pub fn mul(self: @This(), x: T, y: T) @This() {
return self.mulv(init(x, y));
}
pub fn div(self: @This(), x: T, y: T) @This() {
return self.divv(init(x, y));
}
pub fn replace(self: @This(), xo: ?T, yo: ?T) @This() {
return @This(){
.x = if (xo) |x| x else self.x,
.y = if (yo) |y| y else self.y,
};
}
},
3 => struct {
x: T,
y: T,
z: T,
pub usingnamespace VecCommonFns(S, T, @This());
pub fn init(x: T, y: T, z: T) @This() {
return @This(){ .x = x, .y = y, .z = z };
}
pub fn cross(self: @This(), other: @This()) @This() {
return @This(){
.x = self.y * other.z - self.z * other.y,
.y = self.z * other.x - self.x * other.z,
.z = self.x * other.y - self.y * other.x,
};
}
pub fn sub(self: @This(), x: T, y: T, z: T) @This() {
return self.subv(init(x, y, z));
}
pub fn add(self: @This(), x: T, y: T, z: T) @This() {
return self.addv(init(x, y, z));
}
pub fn mul(self: @This(), x: T, y: T, z: T) @This() {
return self.mulv(init(x, y, z));
}
pub fn div(self: @This(), x: T, y: T, z: T) @This() {
return self.divv(init(x, y, z));
}
},
4 => struct {
x: T,
y: T,
z: T,
w: T,
pub usingnamespace VecCommonFns(S, T, @This());
pub fn init(xv: T, yv: T, zv: T, wv: T) @This() {
return @This(){ .v = .{ .x = xv, .y = yv, .z = zv, .w = wv } };
}
pub fn sub(self: @This(), x: T, y: T, z: T, w: T) @This() {
return self.subv(init(x, y, z, w));
}
pub fn add(self: @This(), x: T, y: T, z: T, w: T) @This() {
return self.addv(init(x, y, z, w));
}
pub fn mul(self: @This(), x: T, y: T, z: T, w: T) @This() {
return self.mulv(init(x, y, z, w));
}
pub fn div(self: @This(), x: T, y: T, z: T, w: T) @This() {
return self.divv(init(x, y, z, w));
}
},
else => @compileError("Vec of size " ++ S ++ " is not supported"),
};
}
fn VecCommonFns(comptime S: usize, comptime T: type, comptime This: type) type {
const primitive_ops = struct {
pub fn add(a: T, b: T) T {
return a + b;
}
pub fn sub(a: T, b: T) T {
return a - b;
}
pub fn mul(a: T, b: T) T {
return a * b;
}
pub fn div(a: T, b: T) T {
return a / b;
}
pub const sqrt = std.math.sqrt;
};
// Allow structs/unions/enums to override arithmetic operations
const is_primitive = switch (@typeInfo(T)) {
.Int, .Float => true,
else => false,
};
return struct {
const comp_add = if (is_primitive) primitive_ops.add else T.@"+";
const comp_sub = if (is_primitive) primitive_ops.sub else T.@"-";
const comp_mul = if (is_primitive) primitive_ops.mul else T.@"*";
const comp_div = if (is_primitive) primitive_ops.div else T.@"/";
const ZERO = if (is_primitive) 0 else T.@"ZERO";
const comp_sqrt = switch (@typeInfo(T)) {
.Int => @compileError("Where is this?"),
.Float => primitive_ops.sqrt,
else => T.@"sqrt",
};
pub fn getField(this: This, index: usize) T {
return switch (index) {
0 => this.x,
1 => this.y,
2 => if (@hasField(This, "z")) this.z else @panic("index out of bounds!"),
3 => if (@hasField(This, "w")) this.w else @panic("index out of bounds!"),
else => @panic("index out of bounds!"),
};
}
pub fn getFieldMut(this: *This, index: usize) *T {
return switch (index) {
0 => &this.x,
1 => &this.y,
2 => if (@hasField(This, "z")) &this.z else @panic("index out of bounds!"),
3 => if (@hasField(This, "w")) &this.w else @panic("index out of bounds!"),
else => @panic("index out of bounds!"),
};
}
pub fn subv(self: This, other: This) This {
var res: This = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = comp_sub(self.getField(i), other.getField(i));
}
return res;
}
pub fn addv(self: This, other: This) This {
var res: This = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = comp_add(self.getField(i), other.getField(i));
}
return res;
}
pub fn mulv(self: This, other: This) This {
var res: This = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = comp_mul(self.getField(i), other.getField(i));
}
return res;
}
pub fn divv(self: This, other: This) This {
var res: This = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = comp_div(self.getField(i), other.getField(i));
}
return res;
}
pub fn scale(self: This, scal: T) This {
var res: This = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = comp_mul(self.getField(i), scal);
}
return res;
}
pub fn scaleDiv(self: This, scal: T) This {
var res: This = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = comp_div(self.getField(i), scal);
}
return res;
}
pub fn scaleDivFloor(self: This, scal: T) This {
var res: This = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = @divFloor(self.getField(i), scal);
}
return res;
}
pub fn normalize(self: This) This {
const mag = self.magnitude();
var res: This = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = self.getField(i) / mag;
}
return res;
}
pub fn maxComponentsv(self: This, other: This) This {
var res: This = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = std.math.max(self.getField(i), other.getField(i));
}
return res;
}
pub fn minComponentsv(self: This, other: This) This {
var res: This = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = std.math.min(self.getField(i), other.getField(i));
}
return res;
}
pub fn clampv(self: This, min: This, max: This) This {
var res: This = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = math.clamp(self.getField(i), min.getField(i), max.getField(i));
}
return res;
}
pub fn magnitudeSq(self: This) T {
var sum: T = ZERO;
comptime var i = 0;
inline while (i < S) : (i += 1) {
sum = comp_add(sum, comp_mul(self.getField(i), self.getField(i)));
}
return sum;
}
pub fn magnitude(self: This) T {
return comp_sqrt(self.magnitudeSq());
}
pub fn distanceSq(self: This, other: This) T {
return self.subv(other).magnitudeSq();
}
pub fn distance(self: This, other: This) T {
return self.subv(other).magnitude();
}
pub fn dotv(self: This, other: This) T {
var sum: T = ZERO;
comptime var i = 0;
inline while (i < S) : (i += 1) {
sum = comp_add(sum, comp_mul(self.getField(i), other.getField(i)));
}
return sum;
}
pub fn eql(self: This, other: This) bool {
comptime var i = 0;
inline while (i < S) : (i += 1) {
if (self.getField(i) != other.getField(i)) {
return false;
}
}
return true;
}
pub fn floor(self: This) This {
var res: This = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = @floor(self.getField(i));
}
return res;
}
pub fn intToFloat(self: This, comptime F: type) Vec(S, F) {
var res: Vec(S, F) = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = @intToFloat(F, self.getField(i));
}
return res;
}
pub fn floatToInt(self: This, comptime I: type) Vec(S, I) {
var res: Vec(S, I) = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = @floatToInt(I, self.getField(i));
}
return res;
}
pub fn floatCast(self: This, comptime F: type) Vec(S, F) {
var res: Vec(S, F) = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = @floatCast(F, self.getField(i));
}
return res;
}
pub fn intCast(self: This, comptime I: type) Vec(S, I) {
var res: Vec(S, I) = undefined;
comptime var i = 0;
inline while (i < S) : (i += 1) {
res.getFieldMut(i).* = @intCast(I, self.getField(i));
}
return res;
}
pub fn format(self: This, comptime fmt: []const u8, opt: std.fmt.FormatOptions, out: anytype) !void {
comptime var i = 0;
try out.writeAll("<");
inline while (i < S) : (i += 1) {
if (i != 0) try out.writeAll(", ");
try std.fmt.formatType(self.getField(i), fmt, opt, out, 10);
}
try out.writeAll(">");
}
};
}
test "fixed point vectors" {
const FixPoint = @import("./fixpoint.zig").FixPoint;
const F = FixPoint(1, 60, 4);
const V = Vec(2, F);
// shortcuts
const f = F.init;
const v = V.init;
try std.testing.expectEqual(v(f(2, 3), f(5, 0)), v(f(1, 1), f(3, 0)).add(f(1, 2), f(2, 0)));
try std.testing.expectEqual(v(f(3, 0), f(6, 0)), v(f(1, 8), f(3, 0)).scale(f(2, 0)));
try std.testing.expectEqual(v(f(1, 8), f(3, 0)), v(f(3, 0), f(6, 0)).scaleDiv(f(2, 0)));
try std.testing.expectEqual(v(f(12, 0), f(6, 0)), v(f(1, 8), f(3, 0)).mul(f(8, 0), f(2, 0)));
try std.testing.expectEqual(v(f(1, 8), f(3, 0)), v(f(12, 0), f(6, 0)).div(f(8, 0), f(2, 0)));
try std.testing.expectEqual(f(1831, 6), v(f(42, 0), f(42, 0)).distance(v(f(1337, 0), f(1337, 0))));
try std.testing.expectEqual(f(66, 0), v(f(-6, 0), f(8, 0)).dotv(v(f(5, 0), f(12, 0))));
const str = try std.fmt.allocPrint(std.testing.allocator, "{}", .{v(f(1, 0), f(2, 0))});
defer std.testing.allocator.free(str);
try std.testing.expectEqualSlices(u8, "<1., 2.>", str);
}
test "vec3" {
const v1 = Vec(3, i32).init(1,1,1);
const v2 = Vec(3, i32).init(2,2,2);
const v3 = v1.addv(v2);
try std.testing.expectEqual(Vec(3, i32).init(3,3,3), v3);
}