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check.go
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package texture
// Regular polygon tilings of the plane - triangle, square, hexagon.
type Triangles struct {
Name string
Scale float64
}
func NewTriangles(s float64) *Triangles {
return &Triangles{"Triangles", s}
}
func (t *Triangles) Eval2(x, y float64) float64 {
// Even triangles are 1, odd -1
_, rx := MapValueToLambda(x, t.Scale)
_, ry := MapValueToLambda(y, t.Scale)
if (rx + ry) < t.Scale {
return 1
}
return -1
}
type Squares struct {
Name string
Scale float64
}
func NewSquares(s float64) *Squares {
return &Squares{"Squares", s}
}
func (s *Squares) Eval2(x, y float64) float64 {
// Even squares are 1, odd -1
c, _ := MapValueToLambda(x, s.Scale)
if x < 0 {
c++
}
r, _ := MapValueToLambda(y, s.Scale)
if y < 0 {
r++
}
v := r + c
if v&0x1 == 1 {
return -1
}
return 1
}
type Hexagons struct {
Name string
Scale float64
}
func NewHexagons(s float64) *Hexagons {
return &Hexagons{"Hexagons", s}
}
func (h *Hexagons) Eval2(x, y float64) float64 {
// Even columnds are 1, 0, -1, odd columns are -1, 1, 0
c, rx := MapValueToLambda(x, h.Scale)
r, ry := MapValueToLambda(y, h.Scale)
r %= 3
if y < 0 {
r = 2 - r
}
c %= 3
if x < 0 {
c = 2 - c
}
if r == c {
// Diagonal requires special handling
switch r {
case 0:
if (rx + ry) < h.Scale {
return 0
} else {
return 1
}
case 1:
if (rx + ry) < h.Scale {
return 1
} else {
return -1
}
}
// case 2
if (rx + ry) < h.Scale {
return -1
}
return 0
}
v := r + c
switch v {
case 1:
return 1
case 2:
return 0
}
// case 3
return -1
}