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shell.rs
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use fj_math::Point;
use crate::{
objects::{Face, Shell},
operations::{
update::region::UpdateRegion, BuildFace, Insert, IsInserted,
IsInsertedNo, IsInsertedYes, JoinCycle, Polygon, UpdateFace,
},
services::Services,
};
/// Build a [`Shell`]
pub trait BuildShell {
/// Build a tetrahedron from the provided points
///
/// Accepts 4 points, naturally. For the purposes of the following
/// discussion, let's call those `a`, `b`, `c`, and `d`, and assume that the
/// order they are listed in here matches the order they are provided in
/// within the array.
///
/// Assumes that `a`, `b`, and `c` form a triangle in counter-clockwise
/// order, when arranging the viewpoint such that it is on the opposite side
/// of the triangle from `d`. If this assumption is met, the orientation of
/// all faces of the tetrahedron will be valid, meaning their
/// counter-clockwise sides are outside.
///
/// # Implementation Note
///
/// In principle, this method doesn't need to make assumptions about the
/// order of the points provided. It could, given some extra effort, just
/// build a correct tetrahedron, regardless of that order.
fn tetrahedron(
points: [impl Into<Point<3>>; 4],
services: &mut Services,
) -> TetrahedronShell {
let [a, b, c, d] = points.map(Into::into);
let abc = Face::triangle([a, b, c], services);
let bad = Face::triangle([b, a, d], services).update_region(|region| {
region
.update_exterior(|cycle| {
cycle
.join_to(
abc.face.region().exterior(),
0..=0,
0..=0,
services,
)
.insert(services)
})
.insert(services)
});
let dac = Face::triangle([d, a, c], services).update_region(|region| {
region
.update_exterior(|cycle| {
cycle
.join_to(
abc.face.region().exterior(),
1..=1,
2..=2,
services,
)
.join_to(
bad.face.region().exterior(),
0..=0,
1..=1,
services,
)
.insert(services)
})
.insert(services)
});
let cbd = Face::triangle([c, b, d], services).update_region(|region| {
region
.update_exterior(|cycle| {
cycle
.join_to(
abc.face.region().exterior(),
0..=0,
1..=1,
services,
)
.join_to(
bad.face.region().exterior(),
1..=1,
2..=2,
services,
)
.join_to(
dac.face.region().exterior(),
2..=2,
2..=2,
services,
)
.insert(services)
})
.insert(services)
});
let triangles =
[abc, bad, dac, cbd].map(|triangle| triangle.insert(services));
let shell =
Shell::new(triangles.iter().map(|triangle| triangle.face.clone()));
let [abc, bad, dac, cbd] = triangles;
TetrahedronShell {
shell,
abc,
bad,
dac,
cbd,
}
}
}
impl BuildShell for Shell {}
/// A tetrahedron
///
/// A tetrahedron is constructed from 4 points and has 4 faces. For the purpose
/// of naming the fields of this struct, the points are named `a`, `b`, `c`, and
/// `d`, in the order in which they are passed.
///
/// Returned by [`BuildShell::tetrahedron`].
pub struct TetrahedronShell<I: IsInserted = IsInsertedNo> {
/// The shell that forms the tetrahedron
pub shell: I::T<Shell>,
/// The face formed by the points `a`, `b`, and `c`.
pub abc: Polygon<3, IsInsertedYes>,
/// The face formed by the points `b`, `a`, and `d`.
pub bad: Polygon<3, IsInsertedYes>,
/// The face formed by the points `d`, `a`, and `c`.
pub dac: Polygon<3, IsInsertedYes>,
/// The face formed by the points `c`, `b`, and `d`.
pub cbd: Polygon<3, IsInsertedYes>,
}