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When you select the SubViewport path to Viewport texture console starts spamming infinitely the error:
ERROR: Condition "!uniform_set" is true.
at: draw_list_bind_uniform_set (drivers/vulkan/rendering_device_vulkan.cpp:6697)
ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
at: draw_list_draw (drivers/vulkan/rendering_device_vulkan.cpp:6852)
After Closing godot the message continues:
ERROR: Condition "!material" is true.
at: material_set_shader (servers/rendering/renderer_rd/renderer_storage_rd.cpp:1556)
ERROR: Attempting to use an uninitialized RID
at: getornull (./core/templates/rid_owner.h:197)
ERROR: Condition "!material" is true.
at: material_set_shader (servers/rendering/renderer_rd/renderer_storage_rd.cpp:1556)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:7853)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:7853)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:7853)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:7853)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:7853)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:7853)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:7853)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:7853)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:7853)
ERROR: Attempted to free invalid ID: 0
at: _free_internal (drivers/vulkan/rendering_device_vulkan.cpp:7853)
WARNING: 8 RIDs of type "UniformBuffer" were leaked.
at: _free_rids (drivers/vulkan/rendering_device_vulkan.cpp:8378)
I'm not sure the ViewportTexture actually works though, there's still
ERROR: Viewport Texture must be set to use it.
at: get_height (scene/main/viewport.cpp:113)
ERROR: Viewport Texture must be set to use it.
at: get_width (scene/main/viewport.cpp:108)
and the preview is garbled, but that's probably something to track in a separate issue.
Godot version
v4.0.dev.custom_build [cb4e421]
System information
manjaro Gnome 21, AMD R7 200 series, Intel i3 3.0 GHZ,8GB RAM
Issue description
When you select the SubViewport path to Viewport texture console starts spamming infinitely the error:
After Closing godot the message continues:
Steps to reproduce
*Create Basic 3d Scene
Minimal reproduction project
ViewportTextureBug.zip
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