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| 1 | +// Copyright 2010 The Go Authors. All rights reserved. |
| 2 | +// Use of this source code is governed by a BSD-style |
| 3 | +// license that can be found in the LICENSE file. |
| 4 | + |
| 5 | +// Package html provides functions for escaping and unescaping HTML text. |
| 6 | +package html |
| 7 | + |
| 8 | +import ( |
| 9 | + "strings" |
| 10 | + "unicode/utf8" |
| 11 | +) |
| 12 | + |
| 13 | +// These replacements permit compatibility with old numeric entities that |
| 14 | +// assumed Windows-1252 encoding. |
| 15 | +// https://html.spec.whatwg.org/multipage/parsing.html#numeric-character-reference-end-state |
| 16 | +var replacementTable = [...]rune{ |
| 17 | + '\u20AC', // First entry is what 0x80 should be replaced with. |
| 18 | + '\u0081', |
| 19 | + '\u201A', |
| 20 | + '\u0192', |
| 21 | + '\u201E', |
| 22 | + '\u2026', |
| 23 | + '\u2020', |
| 24 | + '\u2021', |
| 25 | + '\u02C6', |
| 26 | + '\u2030', |
| 27 | + '\u0160', |
| 28 | + '\u2039', |
| 29 | + '\u0152', |
| 30 | + '\u008D', |
| 31 | + '\u017D', |
| 32 | + '\u008F', |
| 33 | + '\u0090', |
| 34 | + '\u2018', |
| 35 | + '\u2019', |
| 36 | + '\u201C', |
| 37 | + '\u201D', |
| 38 | + '\u2022', |
| 39 | + '\u2013', |
| 40 | + '\u2014', |
| 41 | + '\u02DC', |
| 42 | + '\u2122', |
| 43 | + '\u0161', |
| 44 | + '\u203A', |
| 45 | + '\u0153', |
| 46 | + '\u009D', |
| 47 | + '\u017E', |
| 48 | + '\u0178', // Last entry is 0x9F. |
| 49 | + // 0x00->'\uFFFD' is handled programmatically. |
| 50 | + // 0x0D->'\u000D' is a no-op. |
| 51 | +} |
| 52 | + |
| 53 | +// unescapeEntity reads an entity like "<" from b[src:] and writes the |
| 54 | +// corresponding "<" to b[dst:], returning the incremented dst and src cursors. |
| 55 | +// Precondition: b[src] == '&' && dst <= src. |
| 56 | +func unescapeEntity(b []byte, dst, src int) (dst1, src1 int) { |
| 57 | + const attribute = false |
| 58 | + |
| 59 | + // http://www.whatwg.org/specs/web-apps/current-work/multipage/tokenization.html#consume-a-character-reference |
| 60 | + |
| 61 | + // i starts at 1 because we already know that s[0] == '&'. |
| 62 | + i, s := 1, b[src:] |
| 63 | + |
| 64 | + if len(s) <= 1 { |
| 65 | + b[dst] = b[src] |
| 66 | + return dst + 1, src + 1 |
| 67 | + } |
| 68 | + |
| 69 | + if s[i] == '#' { |
| 70 | + if len(s) <= 3 { // We need to have at least "&#.". |
| 71 | + b[dst] = b[src] |
| 72 | + return dst + 1, src + 1 |
| 73 | + } |
| 74 | + i++ |
| 75 | + c := s[i] |
| 76 | + hex := false |
| 77 | + if c == 'x' || c == 'X' { |
| 78 | + hex = true |
| 79 | + i++ |
| 80 | + } |
| 81 | + |
| 82 | + x := '\x00' |
| 83 | + for i < len(s) { |
| 84 | + c = s[i] |
| 85 | + i++ |
| 86 | + if hex { |
| 87 | + if '0' <= c && c <= '9' { |
| 88 | + x = 16*x + rune(c) - '0' |
| 89 | + continue |
| 90 | + } else if 'a' <= c && c <= 'f' { |
| 91 | + x = 16*x + rune(c) - 'a' + 10 |
| 92 | + continue |
| 93 | + } else if 'A' <= c && c <= 'F' { |
| 94 | + x = 16*x + rune(c) - 'A' + 10 |
| 95 | + continue |
| 96 | + } |
| 97 | + } else if '0' <= c && c <= '9' { |
| 98 | + x = 10*x + rune(c) - '0' |
| 99 | + continue |
| 100 | + } |
| 101 | + if c != ';' { |
| 102 | + i-- |
| 103 | + } |
| 104 | + break |
| 105 | + } |
| 106 | + |
| 107 | + if i <= 3 { // No characters matched. |
| 108 | + b[dst] = b[src] |
| 109 | + return dst + 1, src + 1 |
| 110 | + } |
| 111 | + |
| 112 | + if 0x80 <= x && x <= 0x9F { |
| 113 | + // Replace characters from Windows-1252 with UTF-8 equivalents. |
| 114 | + x = replacementTable[x-0x80] |
| 115 | + } else if x == 0 || (0xD800 <= x && x <= 0xDFFF) || x > 0x10FFFF { |
| 116 | + // Replace invalid characters with the replacement character. |
| 117 | + x = '\uFFFD' |
| 118 | + } |
| 119 | + |
| 120 | + return dst + utf8.EncodeRune(b[dst:], x), src + i |
| 121 | + } |
| 122 | + |
| 123 | + // Consume the maximum number of characters possible, with the |
| 124 | + // consumed characters matching one of the named references. |
| 125 | + |
| 126 | + for i < len(s) { |
| 127 | + c := s[i] |
| 128 | + i++ |
| 129 | + // Lower-cased characters are more common in entities, so we check for them first. |
| 130 | + if 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || '0' <= c && c <= '9' { |
| 131 | + continue |
| 132 | + } |
| 133 | + if c != ';' { |
| 134 | + i-- |
| 135 | + } |
| 136 | + break |
| 137 | + } |
| 138 | + |
| 139 | + entityName := s[1:i] |
| 140 | + if len(entityName) == 0 { |
| 141 | + // No-op. |
| 142 | + } else if attribute && entityName[len(entityName)-1] != ';' && len(s) > i && s[i] == '=' { |
| 143 | + // No-op. |
| 144 | + } else if x := entity[string(entityName)]; x != 0 { |
| 145 | + return dst + utf8.EncodeRune(b[dst:], x), src + i |
| 146 | + } else if x := entity2[string(entityName)]; x[0] != 0 { |
| 147 | + dst1 := dst + utf8.EncodeRune(b[dst:], x[0]) |
| 148 | + return dst1 + utf8.EncodeRune(b[dst1:], x[1]), src + i |
| 149 | + } else if !attribute { |
| 150 | + maxLen := len(entityName) - 1 |
| 151 | + if maxLen > longestEntityWithoutSemicolon { |
| 152 | + maxLen = longestEntityWithoutSemicolon |
| 153 | + } |
| 154 | + for j := maxLen; j > 1; j-- { |
| 155 | + if x := entity[string(entityName[:j])]; x != 0 { |
| 156 | + return dst + utf8.EncodeRune(b[dst:], x), src + j + 1 |
| 157 | + } |
| 158 | + } |
| 159 | + } |
| 160 | + |
| 161 | + dst1, src1 = dst+i, src+i |
| 162 | + copy(b[dst:dst1], b[src:src1]) |
| 163 | + return dst1, src1 |
| 164 | +} |
| 165 | + |
| 166 | +var htmlEscaper = strings.NewReplacer( |
| 167 | + `&`, "&", |
| 168 | + `'`, "'", // "'" is shorter than "'" and apos was not in HTML until HTML5. |
| 169 | + `<`, "<", |
| 170 | + `>`, ">", |
| 171 | + `"`, """, // """ is shorter than """. |
| 172 | +) |
| 173 | + |
| 174 | +// EscapeString escapes special characters like "<" to become "<". It |
| 175 | +// escapes only five such characters: <, >, &, ' and ". |
| 176 | +// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't |
| 177 | +// always true. |
| 178 | +func EscapeString(s string) string { |
| 179 | + return htmlEscaper.Replace(s) |
| 180 | +} |
| 181 | + |
| 182 | +// UnescapeString unescapes entities like "<" to become "<". It unescapes a |
| 183 | +// larger range of entities than EscapeString escapes. For example, "á" |
| 184 | +// unescapes to "á", as does "á" and "á". |
| 185 | +// UnescapeString(EscapeString(s)) == s always holds, but the converse isn't |
| 186 | +// always true. |
| 187 | +func UnescapeString(s string) string { |
| 188 | + if !populateMapsOnce { |
| 189 | + populateMaps() |
| 190 | + populateMapsOnce = true |
| 191 | + } |
| 192 | + i := strings.IndexByte(s, '&') |
| 193 | + |
| 194 | + if i < 0 { |
| 195 | + return s |
| 196 | + } |
| 197 | + |
| 198 | + b := []byte(s) |
| 199 | + dst, src := unescapeEntity(b, i, i) |
| 200 | + for len(s[src:]) > 0 { |
| 201 | + if s[src] == '&' { |
| 202 | + i = 0 |
| 203 | + } else { |
| 204 | + i = strings.IndexByte(s[src:], '&') |
| 205 | + } |
| 206 | + if i < 0 { |
| 207 | + dst += copy(b[dst:], s[src:]) |
| 208 | + break |
| 209 | + } |
| 210 | + |
| 211 | + if i > 0 { |
| 212 | + copy(b[dst:], s[src:src+i]) |
| 213 | + } |
| 214 | + dst, src = unescapeEntity(b, dst+i, src+i) |
| 215 | + } |
| 216 | + return string(b[:dst]) |
| 217 | +} |
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