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Getting segmentation fault when using with gamescope #822
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use it like this
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Yes, I'm having it globally enabled. I'm aware of the workaround but the application should exit with an error instead of segmentation fault if it's not supported. Also the workaround makes mangohud use opengl instead of vulkan, a subtle difference. The linked issue has another workaround which uses vkbasalt and are successfully working using vulkan. |
It is not a workaround, it is the correct way to use mangohud with gamescope. |
Alright, then this can be closed if we can live with a segmentation fault instead of an error |
gamescope has an exception for vkBasalt so it won't try to just use compute queues. |
Aha, so that's the reason I got it working if I used ENABLE_VKBASALT=1 |
i do |
You're not supposed to use mangohud with gamescope. |
I'm using latest from main on arch.
I get segmentation fault when used with gamescope:
gdb trace:
The text was updated successfully, but these errors were encountered: