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Move tail hydration mismatch back to hydration context (#28501)
In #23176 we added a special case in completeWork for SuspenseBoundaries
if they still have trailing children. However, that misses a case
because it doesn't log a recoverable error for the hydration mismatch.
So we get an error that we rerendered.
I think this special case was done to avoid contexts getting out of
sync. I don't know why we didn't just move where the pop happens though
so that's what I did here and let the regular pass throw instead. Seems
to be pass the tests.
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