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committedOct 27, 2021
modified README file
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‎Flames_Game/README.md

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# Flames Game
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*Requirements*
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- Python: Download it from: https://www.python.org/downloads/
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- tkinter
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Run the file and give your input of both names and click "Flame" button.
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Enjoy the game
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### A visuals of the game
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<img src="https://github.com/oyerohabib/Python-project-Scripts/blob/oyerohabib-3/Flames_Game/flame-game.png">

‎Flames_Game/flame-game.png

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‎Flames_Game/flames_game_gui.py

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from tkinter import *
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def clear_all():
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Player1_field.delete(0, END)
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Player2_field.delete(0, END)
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Status_field.delete(0, END)
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# set focus on the Player1_field entry box
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Player1_field.focus_set()
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def tell_status():
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p1 = Player1_field.get()
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p2 = Player2_field.get()
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p1 = p1.replace(" ", "")
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p2 = p2.replace(" ", "")
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p1 = list(p1)
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p2 = list(p2)
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Status_field.insert(10, result_flame(p1, p2))
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def result_flame(x, y):
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for i in x[:]:
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if i in y:
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x.remove(i)
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y.remove(i)
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count = len(x) + len(y)
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result = ["Friends", "Love", "Affection", "Marriage", "Enemy", "Siblings"]
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while len(result) > 1:
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split_index = (count % len(result) - 1)
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if (split_index >= 0):
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right = result[split_index + 1:]
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left = result[: split_index]
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result = right + left
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else:
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result = result[: len(result) - 1]
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return result
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if __name__ == "__main__":
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# Create a GUI window
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root = Tk()
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# Set the background colour of GUI window
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root.configure(background='light pink')
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# Set the configuration of GUI window
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root.geometry("350x125")
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# set the name of tkinter GUI window
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root.title("Flames Game")
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# Create a Player 1 Name: label
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label1 = Label(root, text="Name 1 ", fg='black', bg='light green')
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# Create a Player 2 Name: label
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label2 = Label(root, text="Name 2 ", fg='black', bg='light blue')
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# Create a Relation Status: label
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label3 = Label(root, text="Relationship Status", fg='black', bg='#FFE4C4')
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# grid method is used for placing
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# the widgets at respective positions
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# in table like structure.
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label1.grid(row=1, column=0, sticky="E")
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label2.grid(row=2, column=0, sticky="E")
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label3.grid(row=4, column=0, sticky="E")
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# Create a text entry box
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# for filling or typing the information.
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Player1_field = Entry(root)
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Player2_field = Entry(root)
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Status_field = Entry(root)
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# grid method is used for placing
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# the widgets at respective positions
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# in table like structure.
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# ipadx keyword argument set width of entry space.
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Player1_field.grid(row=1, column=1, ipadx="50")
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Player2_field.grid(row=2, column=1, ipadx="50")
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Status_field.grid(row=4, column=1, ipadx="50")
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# Create a Submit Button and attached
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# to tell_status function
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button1 = Button(root, text="Flame", bg="#FF7F50",
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fg="black", command=tell_status)
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# Create a Clear Button and attached
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# to clear_all function
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button2 = Button(root, text="Clear", bg="#CD5C5C",
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fg="black", command=clear_all)
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# grid method is used for placing
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# the widgets at respective positions
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# in table like structure.
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button1.grid(row=3, column=1)
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button2.grid(row=5, column=1)
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# Start the GUI
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root.mainloop()

‎WebScraping/posts/0.txt

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‎WebScraping/posts/1.txt

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