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htmlbars-renderer.js
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import run from 'ember-metal/run_loop';
import { get } from 'ember-metal/property_get';
import { set } from 'ember-metal/property_set';
import assign from 'ember-metal/assign';
import setProperties from 'ember-metal/set_properties';
import buildComponentTemplate from 'ember-views/system/build-component-template';
import environment from 'ember-metal/environment';
import { internal } from 'htmlbars-runtime';
export function Renderer(domHelper, { destinedForDOM } = {}) {
this._dom = domHelper;
// This flag indicates whether the resulting rendered element will be
// inserted into the DOM. This should be set to `false` if the rendered
// element is going to be serialized to HTML without being inserted into
// the DOM (e.g., in FastBoot mode). By default, this flag is the same
// as whether we are running in an environment with DOM, but may be
// overridden.
this._destinedForDOM = destinedForDOM === undefined ?
environment.hasDOM :
destinedForDOM;
}
Renderer.prototype.prerenderTopLevelView =
function Renderer_prerenderTopLevelView(view, renderNode) {
if (view._state === 'inDOM') {
throw new Error('You cannot insert a View that has already been rendered');
}
view.ownerView = renderNode.emberView = view;
view._renderNode = renderNode;
var layout = get(view, 'layout');
var template = get(view, 'template');
var componentInfo = { component: view, layout: layout };
var block = buildComponentTemplate(componentInfo, {}, {
self: view,
templates: template ? { default: template.raw } : undefined
}).block;
view.renderBlock(block, renderNode);
view.lastResult = renderNode.lastResult;
this.clearRenderedViews(view.env);
};
Renderer.prototype.renderTopLevelView =
function Renderer_renderTopLevelView(view, renderNode) {
// Check to see if insertion has been canceled.
if (view._willInsert) {
view._willInsert = false;
this.prerenderTopLevelView(view, renderNode);
this.dispatchLifecycleHooks(view.env);
}
};
Renderer.prototype.revalidateTopLevelView =
function Renderer_revalidateTopLevelView(view) {
// This guard prevents revalidation on an already-destroyed view.
if (view._renderNode.lastResult) {
view._renderNode.lastResult.revalidate(view.env);
// supports createElement, which operates without moving the view into
// the inDOM state.
if (view._state === 'inDOM') {
this.dispatchLifecycleHooks(view.env);
}
this.clearRenderedViews(view.env);
}
};
Renderer.prototype.dispatchLifecycleHooks =
function Renderer_dispatchLifecycleHooks(env) {
var ownerView = env.view;
var lifecycleHooks = env.lifecycleHooks;
var i, hook;
for (i = 0; i < lifecycleHooks.length; i++) {
hook = lifecycleHooks[i];
ownerView._dispatching = hook.type;
switch (hook.type) {
case 'didInsertElement': this.didInsertElement(hook.view); break;
case 'didUpdate': this.didUpdate(hook.view); break;
}
this.didRender(hook.view);
}
ownerView._dispatching = null;
env.lifecycleHooks.length = 0;
};
Renderer.prototype.ensureViewNotRendering =
function Renderer_ensureViewNotRendering(view) {
var env = view.ownerView.env;
if (env && env.renderedViews.indexOf(view.elementId) !== -1) {
throw new Error('Something you did caused a view to re-render after it rendered but before it was inserted into the DOM.');
}
};
export function MorphSet() {
this.morphs = [];
}
MorphSet.prototype.add = function(morph) {
this.morphs.push(morph);
morph.seen = true;
};
MorphSet.prototype.has = function(morph) {
return morph.seen;
};
MorphSet.prototype.clear = function() {
let morphs = this.morphs;
for (let i = 0; i < morphs.length; i++) {
morphs[i].seen = false;
}
this.morphs = [];
};
Renderer.prototype.clearRenderedViews =
function Renderer_clearRenderedViews(env) {
env.renderedNodes.clear();
env.renderedViews.length = 0;
};
// This entry point is called from top-level `view.appendTo`.
Renderer.prototype.appendTo =
function Renderer_appendTo(view, target) {
var morph = this._dom.appendMorph(target);
morph.ownerNode = morph;
view._willInsert = true;
run.schedule('render', this, this.renderTopLevelView, view, morph);
};
Renderer.prototype.replaceIn =
function Renderer_replaceIn(view, target) {
var morph = this._dom.replaceContentWithMorph(target);
morph.ownerNode = morph;
view._willInsert = true;
run.scheduleOnce('render', this, this.renderTopLevelView, view, morph);
};
Renderer.prototype.createElement =
function Renderer_createElement(view) {
var morph = this._dom.createFragmentMorph();
morph.ownerNode = morph;
this.prerenderTopLevelView(view, morph);
};
Renderer.prototype.didCreateElement = function (view, element) {
if (element) {
view.element = element;
}
if (view._transitionTo) {
view._transitionTo('hasElement');
}
}; // hasElement
Renderer.prototype.willInsertElement = function (view) {
if (view.trigger) { view.trigger('willInsertElement'); }
}; // Will place into DOM.
Renderer.prototype.setAttrs = function (view, attrs) {
set(view, 'attrs', attrs);
}; // Set attrs the first time.
Renderer.prototype.componentInitAttrs = function (component, attrs) {
component.trigger('didInitAttrs', { attrs });
component.trigger('didReceiveAttrs', { newAttrs: attrs });
}; // Set attrs the first time.
Renderer.prototype.didInsertElement = function (view) {
if (view._transitionTo) {
view._transitionTo('inDOM');
}
if (view.trigger) { view.trigger('didInsertElement'); }
}; // inDOM // Placed into DOM.
Renderer.prototype.didUpdate = function (view) {
if (view.trigger) { view.trigger('didUpdate'); }
};
Renderer.prototype.didRender = function (view) {
if (view.trigger) { view.trigger('didRender'); }
};
Renderer.prototype.updateAttrs = function (view, attrs) {
this.setAttrs(view, attrs);
}; // Setting new attrs.
Renderer.prototype.componentUpdateAttrs = function (component, newAttrs) {
let oldAttrs = null;
if (component.attrs) {
oldAttrs = assign({}, component.attrs);
setProperties(component.attrs, newAttrs);
} else {
set(component, 'attrs', newAttrs);
}
component.trigger('didUpdateAttrs', { oldAttrs, newAttrs });
component.trigger('didReceiveAttrs', { oldAttrs, newAttrs });
};
Renderer.prototype.willUpdate = function (view, attrs) {
if (view._willUpdate) {
view._willUpdate(attrs);
}
};
Renderer.prototype.componentWillUpdate = function (component) {
component.trigger('willUpdate');
};
Renderer.prototype.willRender = function (view) {
if (view._willRender) {
view._willRender();
}
};
Renderer.prototype.componentWillRender = function (component) {
component.trigger('willRender');
};
Renderer.prototype.rerender = function (view) {
var renderNode = view._renderNode;
renderNode.isDirty = true;
internal.visitChildren(renderNode.childNodes, function(node) {
if (node.getState().manager) {
node.shouldReceiveAttrs = true;
}
node.isDirty = true;
});
renderNode.ownerNode.emberView.scheduleRevalidate(renderNode, view.toString(), 'rerendering');
};
Renderer.prototype.remove = function (view, shouldDestroy) {
this.willDestroyElement(view);
view._willRemoveElement = true;
run.schedule('render', this, this.renderElementRemoval, view);
};
Renderer.prototype.renderElementRemoval =
function Renderer_renderElementRemoval(view) {
// Use the _willRemoveElement flag to avoid mulitple removal attempts in
// case many have been scheduled. This should be more performant than using
// `scheduleOnce`.
if (view._willRemoveElement) {
view._willRemoveElement = false;
if (view._renderNode && view.element && view.element.parentNode) {
view._renderNode.clear();
}
this.didDestroyElement(view);
}
};
Renderer.prototype.willRemoveElement = function (/*view*/) {};
Renderer.prototype.willDestroyElement = function (view) {
if (view._willDestroyElement) {
view._willDestroyElement();
}
if (view.trigger) {
view.trigger('willDestroyElement');
view.trigger('willClearRender');
}
if (view._transitionTo) {
view._transitionTo('destroying');
}
};
Renderer.prototype.didDestroyElement = function (view) {
view.element = null;
// Views that are being destroyed should never go back to the preRender state.
// However if we're just destroying an element on a view (as is the case when
// using View#remove) then the view should go to a preRender state so that
// it can be rendered again later.
if (view._state !== 'destroying' && view._transitionTo) {
view._transitionTo('preRender');
}
if (view.trigger) {
view.trigger('didDestroyElement');
}
}; // Element destroyed so view.destroy shouldn't try to remove it removedFromDOM
export default Renderer;