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Add game: Gang Beasts
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src/model/game/GameManager.ts

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@@ -865,6 +865,12 @@ export default class GameManager {
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"https://thunderstore.io/c/dale-dawson-stationery-supplies/api/v1/package-listing-index/",
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[new StorePlatformMetadata(StorePlatform.STEAM, "2920570")], "DaleAndDawson.png",
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GameSelectionDisplayMode.VISIBLE, GameInstanceType.GAME, PackageLoader.RECURSIVE_MELON_LOADER, [""]),
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new Game("Gang Beasts", "GangBeasts", "GangBeasts",
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"Gang Beasts", ["Gang Beasts.exe"], "Gang Beasts_Data",
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"https://thunderstore.io/c/gang-beasts/api/v1/package-listing-index/",
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[new StorePlatformMetadata(StorePlatform.STEAM, "285900")], "PLACEHOLDER_CHANGE_THIS",
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GameSelectionDisplayMode.VISIBLE, GameInstanceType.GAME, PackageLoader.RECURSIVE_MELON_LOADER, ["gb"]),
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];
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static get activeGame(): Game {

src/r2mm/installing/profile_installers/ModLoaderVariantRecord.ts

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@@ -216,6 +216,7 @@ const VARIANTS = {
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IAmYourBeast: MODLOADER_PACKAGES,
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MiSide: MODLOADER_PACKAGES,
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DaleAndDawson: RECURSIVE_MELONLOADER_MAPPING,
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GangBeasts: RECURSIVE_MELONLOADER_MAPPING,
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};
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// Exported separately from the definition in order to preserve the key names in the type definition.
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// Otherwise this would become [key: string] and we couldn't use the game names for type hinting elsewhere.

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