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Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
This logic has not been correctly implemented in Raze, so asound elements will not use the correct pitch. An example would be the tesla zapping loop heard in E4M1 spawn point, which is noticeably faster in Raze compared to DOS/NBlood.
Steps to reproduce the behaviour.
Explain how to reproduce
Start Episode 4
Listen to tesla zapping loop
Compare with DOS/NBlood
Your configuration
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Provide a Log
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The text was updated successfully, but these errors were encountered:
As for what precisely, I don't know since Raze has refactored a lot of the code since I lasted checked. Something about that particular loop is not being correctly loaded at the right frequency.
sinisterseed
changed the title
[BUG] Blood: Asound system does not use correct pitch
[BUG] [Blood] ASound system does not use correct pitch
Sep 2, 2023
Raze version
Raze 1.7.1
Which game are you running with Raze?
Blood
What Operating System are you using?
Other
Please describe your specific OS version
No response
Relevant hardware info
No response
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
This logic has not been correctly implemented in Raze, so asound elements will not use the correct pitch. An example would be the tesla zapping loop heard in E4M1 spawn point, which is noticeably faster in Raze compared to DOS/NBlood.
Steps to reproduce the behaviour.
Explain how to reproduce
Your configuration
No response
Provide a Log
No response
The text was updated successfully, but these errors were encountered: