Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUG] [SW] Sometimes fire trap whooshing sounds will start playing in a random part of the level #808

Open
1 task done
ninjakitty844 opened this issue Dec 21, 2022 · 3 comments
Labels
bug Something isn't working

Comments

@ninjakitty844
Copy link

Raze version

Raze 1.6.0

Which game are you running with Raze?

Shadow Warrior

What Operating System are you using?

Windows 11

Please describe your specific OS version

windoe elev in

Relevant hardware info

yes

Have you checked that no other similar issue already exists?

  • I have searched and not found similar issues.

A clear and concise description of what the bug is.

Sometimes fire trap whooshing sounds will start playing in a random part of the level. I've even had this happen in my level that i made from scratch without any fire trap or fire trap ambience sound in it.

Notably, in Shadow Warrior the shadow ninja projectile's use the same sound on loop (hard to hear over their normal explosion sounds). It would not surprise me if the shadow ninja's projectiles are leaving behind their looped sound effect sometimes when they disappear, as that is the only reasonable explanation i can come up with.

Here is a save file where the bug occured: https://drive.google.com/file/d/1beTB48hT17K3hDic8nunTqnBSlf5Qcyw/view?usp=share_link
(github wouldnt let me upload it here)

Steps to reproduce the behaviour.

Explain how to reproduce

  1. just check the save i attached
  2. the save
  3. just load it up, lemme know if that wont work tho
  4. (the save is for Twin Dragon addon btw, TD.GRP)
  5. alternatively just fight a bunch of shadow ninjas to see if it will happen i guess

Your configuration

this bug happened even with default config

Provide a Log

nothing unusual in log

@ninjakitty844 ninjakitty844 added the bug Something isn't working label Dec 21, 2022
@Talon1024
Copy link
Contributor

(github wouldnt let me upload it here)

You need to copy the save file and change the extension from .dsave to .zip.

@ninjakitty844
Copy link
Author

save0003.zip
Alright, here it is in zip form.

@EdHerdman
Copy link

I think I reproduced this bug. It's related to the Guardians (green enemies).

On $boat, kill some Guardians but allow the corpse to stay. If the bug triggers, you'll notice the "whooshing" sound repeating from their corpse.

If you blow up the Guardian's corpse, the sound stops.

I had a save file handy for an older version of raze reproducing this, and I can put together another if requested. But basically, just kill Guardians until it triggers. It should happen in other maps too, like Rising Son.

@sinisterseed sinisterseed changed the title [BUG] SW: Sometimes fire trap whooshing sounds will start playing in a random part of the level [BUG] [SW] Sometimes fire trap whooshing sounds will start playing in a random part of the level Sep 2, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

3 participants