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You can just copy and paste the shader code into ShaderToy to test it. I apologize about all the #defines, #ifdefs, and #endifs, but that was to get it working on GLSLViewer as well.
On ShaderToy, you will need to assign a texture to iChannel0, and then you can click and drag the mouse around on the preview to play with the effect rotation.
sinisterseed
changed the title
[Blood]: Get gDeliriumBlur going again at some point.
[Blood] Get gDeliriumBlur going again at some point
Sep 2, 2023
sinisterseed
changed the title
[Blood] Get gDeliriumBlur going again at some point
[Feature] [Blood] Get gDeliriumBlur going again at some point
Jun 21, 2024
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