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Godot v4.4.stable.mono - macOS Sonoma (14.6.1) - Multi-window, 2 monitors - Metal (Forward+) - integrated Apple M2 Max (Apple8) - Apple M2 Max (12 threads)
These are already aliased:
terrain.collision_mask as terrain.collision.mask
I'd prefer Godot returned Terrain3D instead of Terrain3DCollision. It used to, when Terrain3D was a monolithic class and handled collision. Perhaps we can have Terrain3D own the static body and the RID and that would give Terrain3D as the collider.
Terrain3D version
31bafda
System information
Godot v4.4.stable.mono - macOS Sonoma (14.6.1) - Multi-window, 2 monitors - Metal (Forward+) - integrated Apple M2 Max (Apple8) - Apple M2 Max (12 threads)
Is the issue reproducable in the demo?
Not applicable
Issue description
I want to write something like:
But Terrain3D will provoke a error:
https://terrain3d.readthedocs.io/en/latest/api/class_terrain3dcollision.html#class-terrain3dcollision-property-mask
This means I need to create a special check just for Terrain3D colliders.
Is there a workaround?
Could we rename the fields to match Godot's
collision_mask
,collision_layer
,collision_priority
?Logs
No response
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