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Say you have an area with some grass and you want to clear a path through it. Normally you would remove the grass meshes along the path and paint the dirt texture.
What if there was a way to subtract the dirt paint mask from the grass mesh mask? This would allow you to simultaneously paint a dirt texture and remove the grass meshes at the same time.
The text was updated successfully, but these errors were encountered:
We don't paint with masks anyway. As for painting it removing foliage and textures together, it would require the infrastructure and the user to link them together. I don't think grass textures should even be used for realistic terrains. Grass foliage can go on dirt or debris textures. And it overlaps and blends. That's better done by hand IMO. Overall it seems like a lot of code to do it well, just to save a few clicks.
TokisanGames
changed the title
Idea: Mesh painting is affected by texture painting
Idea: Mask Instancer painting
Feb 17, 2025
Description
Say you have an area with some grass and you want to clear a path through it. Normally you would remove the grass meshes along the path and paint the dirt texture.
What if there was a way to subtract the dirt paint mask from the grass mesh mask? This would allow you to simultaneously paint a dirt texture and remove the grass meshes at the same time.
The text was updated successfully, but these errors were encountered: