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Plugin v1.9.0 using the wrong credentials #142
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Hello, The short answer is: this should normally work, but you are not the first one to tell us that sometimes it doesn't work Would you be able to check with a more recent version of the plugin? I see you are using 1.9.0 coming from UE5.4. I think that your issue has been reported some time already, it looks like similar to what I tried to fix with In am not entirely sure because I don't have your logs to see exactly what is going on in your case. If updating doesn't fix the issue, please submit a ticket for technical support but please provide the log from Unreal and the log from "cm" that are needed if we want to understand your issue (see https://docs.plasticscm.com/technical-articles/kb-enabling-logging-for-plastic-scm-part-i) Let me know how it goes, |
I am closing this as I could confirm it working with 1.10.1 |
I've updated to v1.11.0 and I'm seeing a similar issue. My username is correct, but I'm still getting invalid credential errors. I've checked my client.conf for Unity Source Control and that is still storing the credentials to the other project I'm working with. I can use the Unity Source Control client just fine with both credentials, so wherever they're stored locally on my machine is probably correct. Is possible the plugin is still using the wrong credentials or does it store it separately? |
Hello, I am sorry to hear that, I think that you are hitting a bug that isn't si easy to reproduce The plugin, and Unreal, aren't storing any credentials and the plugin doesn't handle anything except displaying names in some place So it means that the issue is somewhere in the Command Line Interface (cm.exe) or in it's configuration (client.conf and profiles.conf) Ideally you could try to test using the command line on the same workspace and see that it should indeed have the same issue; then you could try to use the configure command to set the proposer credentials Would you be able to provide me as many logs and files as possible? If you prefer send them to Unity support team as they would treat them with the proper confidentially (and it's not related to the Unreal Plugin itself) Don't hesitate to ask for help, I can provide more details based on your tests |
Copying credentials from profiles.conf into client.conf did the trick. It's hacky but oh well. Where are the logs stored? |
Hello, Have a look at Enable Debug logs in the README
What do you mean exactly by "copying credentials from profiles.conf into client.conf"? Thanks a lot! |
@Ewanuk can you confirm this? So for instance, if you have in
and in
You can change in the
|
Hello, the fix for this issue was finally released as part of 1.12 on Github or on Fab.com Fix 'cm checkconnection' having authentication issues with multiple accounts by @SRombautsU in PlasticSCM#128 Cheers! |
Problem: I work for two organizations and I need different credentials for each one.
On my second project when I open settings:

The username is still on the credentials I need for my first project. As a result, I can't check anything in. How do I log into a different account on a per-project basis?
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