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SpirVShaderConverter.cs
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using Smolv;
using SpirV;
using System;
using System.IO;
using System.Text;
namespace AssetStudio
{
public static class SpirVShaderConverter
{
public static string Convert(byte[] m_ProgramCode)
{
var sb = new StringBuilder();
using (var ms = new MemoryStream(m_ProgramCode))
{
using (var reader = new BinaryReader(ms))
{
int requirements = reader.ReadInt32();
int minOffset = m_ProgramCode.Length;
int snippetCount = 5;
/*if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
{
snippetCount = 6;
}*/
for (int i = 0; i < snippetCount; i++)
{
if (reader.BaseStream.Position >= minOffset)
{
break;
}
int offset = reader.ReadInt32();
int size = reader.ReadInt32();
if (size > 0)
{
if (offset < minOffset)
{
minOffset = offset;
}
var pos = ms.Position;
sb.Append(ExportSnippet(ms, offset, size));
ms.Position = pos;
}
}
}
}
return sb.ToString();
}
private static string ExportSnippet(Stream stream, int offset, int size)
{
stream.Position = offset;
int decodedSize = SmolvDecoder.GetDecodedBufferSize(stream);
if (decodedSize == 0)
{
throw new Exception("Invalid SMOL-V shader header");
}
using (var decodedStream = new MemoryStream(new byte[decodedSize]))
{
if (SmolvDecoder.Decode(stream, size, decodedStream))
{
decodedStream.Position = 0;
var module = Module.ReadFrom(decodedStream);
var disassembler = new Disassembler();
return disassembler.Disassemble(module, DisassemblyOptions.Default).Replace("\r\n", "\n");
}
else
{
throw new Exception("Unable to decode SMOL-V shader");
}
}
}
}
}