This page features snippets of extra documentation on key pieces of the plugin. It was previously included in the README.
app_config.tscn
is set as the first autoload. It callsapp_settings.gd
to load all the configuration settings from the config file (if it exists) throughconfig.gd
.scene_loader.tscn
is set as the second autoload. It can load scenes in the background or with a loading screen (loading_screen.tscn
by default).opening.tscn
is a simple scene for fading in/out a few images at the start of the game. It then loads the next scene (main_menu.tscn
).main_menu.tscn
is where a player can start the game, change settings, watch credits, or quit. It can link to the path of a game scene to play, and the packed scene of an options menu to use.option_control.tscn
and its inherited scenes are used for most configurable options in the menus. They work withconfig.gd
to keep settings persistent between runs.credits.tscn
reads fromATTRIBUTION.md
to automatically generate the content for it's scrolling text label.- The
UISoundController
node automatically attaches sounds to buttons, tab bars, sliders, and line edits in the scene.project_ui_sound_controller.tscn
is an autload used to apply UI sounds project-wide. project_music_controller.tscn
is an autoload that keeps music playing between scenes. It detects music stream players as they are added to the scene tree, reparents them to itself, and blends the tracks.- The
PauseMenuController
node loads thepause_menu.tscn
when triggeringui-cancel
. pause_menu.tscn
is a type ofOverlaidMenu
with thepauses_game
flag set to true. It will store the previously focused UI element, and return focus to it when closed.capture_focus.gd
is attached to container nodes throughout the UI. It focuses onto UI elements when they are shown, allowing for easier navigation without a mouse.