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beehive.pyde
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from __future__ import division
from Bee import Bee, Activity
from random import randint, uniform
from Flower import Flower
from slider import Slider
from button import Button
from counter import Counter
from textBox import TextBox
from Hive import Hive
from graph import Graph
from Save import Save
import json
go = False
_setup = False
no_render = False
_save = False
def not_middle(direction):
temp = direction/2
while abs(temp - direction/2) < 60:
temp = random(0,direction-direction/20)
return temp
def setup():
global ticks, bees, flowers, setup_button, go_button, inp_number_of_bees, inp_number_of_flowers, pace_slider, hive, graph, traces
global number_of_bees, number_of_flowers, bee_stats, no_render_button, average_trips, save_button
size(1200, 1200)
smooth()
frameRate(144)
stroke(255)
hive = Hive(width/2-20, height/2-20, 40, 40)
traces = {"number_of_bees": [], "number_of_flowers": []}
setup_button = Button(0, 0, width/10,50, "setup")
go_button = Button(width/10, 0, width/10,50, "go")
pace_slider = Slider(0, go_button.y+go_button._height, width/5, height/20, "pace")
ticks = Counter(width/2, 0, "Ticks: {}")
inp_number_of_bees = TextBox(0, pace_slider.bar.y+pace_slider.bar._height, width/5, 50, "number of bees: ", value="150")
inp_number_of_flowers = TextBox(0, inp_number_of_bees.y+inp_number_of_bees._height, width/5, 50, "number of flowers: ", value="50")
no_render_button = Button(0, inp_number_of_flowers.y+inp_number_of_flowers._height, width/5,50, "No render")
save_button = Save(0, no_render_button.y+no_render_button._height, width/5,50)
graph = Graph(width-width/30, height-height/30, width/2, height/4, PI)
stats = 1
number_of_bees = Counter(width, 0 + height/50 * stats, "Number of bees: {}", align=(RIGHT, TOP))
stats += 1
number_of_flowers = Counter(width, 0 + height/50 * stats, "Number of flowers: {}", align=(RIGHT, TOP))
stats += 1
bee_stats = []
DURATION_WAGGLE_DANCE = Counter(width, 0 + height/50 * stats, "Durration of a waggle dance {} ticks", align=(RIGHT, TOP), value=Bee.DURATION_WAGGLE_DANCE)
bee_stats.append(DURATION_WAGGLE_DANCE)
stats += 1
max_lifespan = Counter(width, 0 + height/50 * stats, "Maximum bee lifespan {} ticks", align=(RIGHT, TOP), value=Bee.max_lifespan)
bee_stats.append(max_lifespan)
stats += 1
min_lifespan = Counter(width, 0 + height/50 * stats, "Minimum bee lifespan {} ticks", align=(RIGHT, TOP), value=Bee.min_lifespan)
bee_stats.append(min_lifespan)
stats += 1
spawn_rate = Counter(width, 0 + height/50 * stats, "Chance for a plant to spawn {}%", align=(RIGHT, TOP), value=Flower.spawn_rate*100)
bee_stats.append(spawn_rate)
stats += 1
spawn_POLLEN = Counter(width, 0 + height/50 * stats, "Pollen needed for a bee to spawn: {}", align=(RIGHT, TOP), value=Hive.spawn_threshold)
bee_stats.append(spawn_POLLEN)
stats += 1
max_POLLEN = Counter(width, 0 + height/50 * stats, "Maximum amount of pollen a flower can store: {}", align=(RIGHT, TOP), value=Flower.max_pollen)
bee_stats.append(max_POLLEN)
stats += 1
max_POLLEN = Counter(width, 0 + height/50 * stats, "Amount of pollen a bee can carry: {}", align=(RIGHT, TOP), value=Bee.max_per_bee)
bee_stats.append(max_POLLEN)
stats += 1
max_follow_dance = Counter(width, 0 + height/50 * stats, "Max follow chance {}%", align=(RIGHT, TOP), value=Bee.max_follow_chance*100)
bee_stats.append(max_follow_dance)
stats += 1
scout_chance = Counter(width, 0 + height/50 * stats, "Scout chance {}%", align=(RIGHT, TOP), value=Bee.scout_chance*100)
bee_stats.append(scout_chance)
stats += 1
average_trips = Counter(width, 0 + height/50 * stats, "average_trips {}", align=(RIGHT, TOP), value="0")
def draw():
global ticks, bees, flowers, _setup, go, setup_button, go_button, pace_slider, hive, graph, traces, average_trips, save_button
global number_of_bees, number_of_flowers, bee_stats, no_render, no_render_button, cuts, init_bees, _save
background(0)
if _setup:
if no_render == False:
for flower in flowers.values():
flower.render()
for bee in bees.values():
bee.render()
cut = False
for i, trace in enumerate(traces.values()):
if len(trace) >= graph.max_data:
print(len(trace), graph.max_data)
for i, data_point in enumerate(trace):
if i % 2 == 0:
del(trace[i])
print("after")
cut = True
if cut:
graph.max_data += int(graph.max_data/2)
if no_render == False:
graph.render(
[((255,255,0), "number of bees", [data_point for data_point in traces["number_of_bees"]]),
((10, 251, 0, 255), "number of flowers", [data_point for data_point in traces["number_of_flowers"]])
])
number_of_bees.value = len(bees)
number_of_bees.render()
number_of_flowers.value = len(flowers)
number_of_flowers.render()
ticks.render()
if no_render == False:
hive.render()
pace_slider.render()
pace_slider.update()
setup_button.render()
go_button.render()
inp_number_of_bees.render()
inp_number_of_flowers.render()
for bee_stat in bee_stats:
bee_stat.render()
no_render_button.render()
if go:
ticks.value += 1
traces["number_of_bees"].append((ticks.value, len(bees)))
traces["number_of_flowers"].append((ticks.value, len(flowers)))
for bee_id, bee in bees.items():
if bee.activity == Activity.IDLE:
observed = {}
for sec_bee in bees.values():
if bee != sec_bee and sec_bee.observed and uniform(0,1) <= Bee.max_follow_chance * sec_bee.observed/Flower.max_pollen:
observed[sec_bee.observed] = sec_bee.flower
obs_keys = observed.keys()
if len(obs_keys):
goal = max(obs_keys)
flower = observed[goal]
bee.activity = Activity.HARVESTING
bee.flower = flower
new_flower = bee.update()
if bee.lifetime > bee.life_span:
del(bees[bee_id])
if new_flower:
flowers[id(new_flower)] = new_flower
if bee.activity == Activity.SEARCH:
for flower in flowers.values():
if bee.flower_collision(flower):
break
for flower_id, flower in flowers.items():
if flower.pollen == 0:
flowers[flower_id].alive = False
del(flowers[flower_id])
hive.update()
new_bees = hive.spawn_bee()
if new_bees:
for new_bee in new_bees:
bees[id(new_bee)] = new_bee
if _save:
data = {}
for stat in bee_stats:
data["Initial parameters"] = [stat.caption.format(str(stat.value)) for stat in bee_stats]
data["traces"] = traces
print(data)
save_button.data(data)
_save = False
go = False
save_button.render()
if ticks.value == 29999:
go = False
_save = True
ticks.value += 1
delay(100 - pace_slider.value)
def mouseClicked():
global setup_button, go_button, _setup, go, inp_number_of_bees, inp_number_of_flowers, no_render, no_render_button, save_button, _save
if save_button.overEvent():
_save = True
if setup_button.overEvent():
_setup = True
setup_trigger()
if go_button.overEvent():
if go:
go = False
elif _setup:
print(True)
go = True
if inp_number_of_bees.overEvent():
inp_number_of_bees.selected = True
else:
inp_number_of_bees.selected = False
if inp_number_of_flowers.overEvent():
inp_number_of_flowers.selected = True
else:
inp_number_of_flowers.selected = False
if no_render_button.overEvent():
if no_render:
no_render = False
else:
no_render = True
def keyPressed():
global inp_number_of_bees, inp_number_of_flowers
if inp_number_of_bees.selected:
if key == BACKSPACE:
print(inp_number_of_bees.value)
print(inp_number_of_bees.value[:-1])
if inp_number_of_bees.value[:-1] == "":
inp_number_of_bees.value = "0"
else:
inp_number_of_bees.value = inp_number_of_bees.value[:-1]
elif str(key) in [str(i) for i in range(10)]:
if inp_number_of_bees.value == 0 or inp_number_of_bees.value[0] == "0":
inp_number_of_bees.value = str(key)
else:
inp_number_of_bees.value = str(inp_number_of_bees.value) + str(key)
if inp_number_of_flowers.selected:
if key == BACKSPACE:
if inp_number_of_flowers.value[:-1] == "":
inp_number_of_flowers.value = "0"
else:
inp_number_of_flowers.value = inp_number_of_flowers.value[:-1]
elif str(key) in [str(i) for i in range(10)]:
if inp_number_of_flowers.value == 0 or inp_number_of_flowers.value[0] == "0":
inp_number_of_flowers.value = str(key)
else:
inp_number_of_flowers.value = str(inp_number_of_flowers.value) + str(key)
def setup_trigger():
global bees, flowers, inp_number_of_bees, hive, ticks, inp_number_of_flowers, traces,init_bees, graph
human_width = 20
human_height = 20
print(inp_number_of_bees.value)
print( int(inp_number_of_bees.value))
print(int(inp_number_of_flowers.value))
spread = 40
bees = [
Bee(
x = width/2 + random(-hive._width, hive._width),
y = height/2 + random(-hive._height, hive._height),
angle = random(0,2*PI),
hive = hive
) for i in range(int(inp_number_of_bees.value))
]
init_bees = [bee for bee in bees]
temp = {}
for bee in bees:
# bee.lifetime = randint(Bee.min_lifespan/10, Bee.min_lifespan)
temp[id(bee)] = bee
bees = temp
coords = [repulsive_coords(hive) for i in range(int(inp_number_of_flowers.value))]
flowers = [
Flower(
x=coord[0],
y=coord[1],
pollen=randint(Flower.max_pollen-Flower.max_pollen/5,Flower.max_pollen)
) for coord in coords
]
temp = {}
for flower in flowers:
temp[id(flower)] = flower
flowers = temp
ticks.value = 0
hive.pollen_counter.value = 0
traces = {"number_of_bees": [], "number_of_flowers": []}
graph.max_x = 150
graph.max_y = graph._height/2
def repulsive_coords(hive):
x = randint(0+Flower.radius*2, width-Flower.radius*2)
y = randint(0+Flower.radius*2, height-Flower.radius*2)
while ((x-hive.x)**2 + (y-hive.y)**2)**(1/2) <= hive.radius*2 + Flower.radius*2:
x = randint(0+Flower.radius*2, width-Flower.radius*2)
y = randint(0+Flower.radius*2, height-Flower.radius*2)
return x,y