In the example below, a T-Spline sphere primitive surface is created using the TSplineSurface.BySphereBestFit
node from a provided list of random points. radiusSpans
and heightSpans
inputs control the number of faces along the height and radial spans (or meridians). The symmetry
input controls if the shape has initial symmetry and, finally, inSmoothMode
defines if the preview is in smooth or box mode.