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| 1 | +// ReSharper disable UnusedMember.Global |
| 2 | +// ReSharper disable IdentifierTypo |
| 3 | +namespace Avalonia.OpenGL |
| 4 | +{ |
| 5 | + public static class EglConsts |
| 6 | + { |
| 7 | + public const int EGL_ALPHA_SIZE = 0x3021; |
| 8 | + public const int EGL_BAD_ACCESS = 0x3002; |
| 9 | + public const int EGL_BAD_ALLOC = 0x3003; |
| 10 | + public const int EGL_BAD_ATTRIBUTE = 0x3004; |
| 11 | + public const int EGL_BAD_CONFIG = 0x3005; |
| 12 | + public const int EGL_BAD_CONTEXT = 0x3006; |
| 13 | + public const int EGL_BAD_CURRENT_SURFACE = 0x3007; |
| 14 | + public const int EGL_BAD_DISPLAY = 0x3008; |
| 15 | + public const int EGL_BAD_MATCH = 0x3009; |
| 16 | + public const int EGL_BAD_NATIVE_PIXMAP = 0x300A; |
| 17 | + public const int EGL_BAD_NATIVE_WINDOW = 0x300B; |
| 18 | + public const int EGL_BAD_PARAMETER = 0x300C; |
| 19 | + public const int EGL_BAD_SURFACE = 0x300D; |
| 20 | + public const int EGL_BLUE_SIZE = 0x3022; |
| 21 | + public const int EGL_BUFFER_SIZE = 0x3020; |
| 22 | + public const int EGL_CONFIG_CAVEAT = 0x3027; |
| 23 | + public const int EGL_CONFIG_ID = 0x3028; |
| 24 | + public const int EGL_CORE_NATIVE_ENGINE = 0x305B; |
| 25 | + public const int EGL_DEPTH_SIZE = 0x3025; |
| 26 | + public const int EGL_DONT_CARE = -1; |
| 27 | + public const int EGL_DRAW = 0x3059; |
| 28 | + public const int EGL_EXTENSIONS = 0x3055; |
| 29 | + public const int EGL_FALSE = 0; |
| 30 | + public const int EGL_GREEN_SIZE = 0x3023; |
| 31 | + public const int EGL_HEIGHT = 0x3056; |
| 32 | + public const int EGL_LARGEST_PBUFFER = 0x3058; |
| 33 | + public const int EGL_LEVEL = 0x3029; |
| 34 | + public const int EGL_MAX_PBUFFER_HEIGHT = 0x302A; |
| 35 | + public const int EGL_MAX_PBUFFER_PIXELS = 0x302B; |
| 36 | + public const int EGL_MAX_PBUFFER_WIDTH = 0x302C; |
| 37 | + public const int EGL_NATIVE_RENDERABLE = 0x302D; |
| 38 | + public const int EGL_NATIVE_VISUAL_ID = 0x302E; |
| 39 | + public const int EGL_NATIVE_VISUAL_TYPE = 0x302F; |
| 40 | + public const int EGL_NONE = 0x3038; |
| 41 | + public const int EGL_NON_CONFORMANT_CONFIG = 0x3051; |
| 42 | + public const int EGL_NOT_INITIALIZED = 0x3001; |
| 43 | + public const int EGL_NO_CONTEXT = 0; |
| 44 | + public const int EGL_NO_DISPLAY = 0; |
| 45 | + public const int EGL_NO_SURFACE = 0; |
| 46 | + public const int EGL_PBUFFER_BIT = 0x0001; |
| 47 | + public const int EGL_PIXMAP_BIT = 0x0002; |
| 48 | + public const int EGL_READ = 0x305A; |
| 49 | + public const int EGL_RED_SIZE = 0x3024; |
| 50 | + public const int EGL_SAMPLES = 0x3031; |
| 51 | + public const int EGL_SAMPLE_BUFFERS = 0x3032; |
| 52 | + public const int EGL_SLOW_CONFIG = 0x3050; |
| 53 | + public const int EGL_STENCIL_SIZE = 0x3026; |
| 54 | + public const int EGL_SUCCESS = 0x3000; |
| 55 | + public const int EGL_SURFACE_TYPE = 0x3033; |
| 56 | + public const int EGL_TRANSPARENT_BLUE_VALUE = 0x3035; |
| 57 | + public const int EGL_TRANSPARENT_GREEN_VALUE = 0x3036; |
| 58 | + public const int EGL_TRANSPARENT_RED_VALUE = 0x3037; |
| 59 | + public const int EGL_TRANSPARENT_RGB = 0x3052; |
| 60 | + public const int EGL_TRANSPARENT_TYPE = 0x3034; |
| 61 | + public const int EGL_TRUE = 1; |
| 62 | + public const int EGL_VENDOR = 0x3053; |
| 63 | + public const int EGL_VERSION = 0x3054; |
| 64 | + public const int EGL_WIDTH = 0x3057; |
| 65 | + public const int EGL_WINDOW_BIT = 0x0004; |
| 66 | + |
| 67 | + public const int EGL_BACK_BUFFER = 0x3084; |
| 68 | + public const int EGL_BIND_TO_TEXTURE_RGB = 0x3039; |
| 69 | + public const int EGL_BIND_TO_TEXTURE_RGBA = 0x303A; |
| 70 | + public const int EGL_CONTEXT_LOST = 0x300E; |
| 71 | + public const int EGL_MIN_SWAP_INTERVAL = 0x303B; |
| 72 | + public const int EGL_MAX_SWAP_INTERVAL = 0x303C; |
| 73 | + public const int EGL_MIPMAP_TEXTURE = 0x3082; |
| 74 | + public const int EGL_MIPMAP_LEVEL = 0x3083; |
| 75 | + public const int EGL_NO_TEXTURE = 0x305C; |
| 76 | + public const int EGL_TEXTURE_2D = 0x305F; |
| 77 | + public const int EGL_TEXTURE_FORMAT = 0x3080; |
| 78 | + public const int EGL_TEXTURE_RGB = 0x305D; |
| 79 | + public const int EGL_TEXTURE_RGBA = 0x305E; |
| 80 | + public const int EGL_TEXTURE_TARGET = 0x3081; |
| 81 | + |
| 82 | + public const int EGL_ALPHA_FORMAT = 0x3088; |
| 83 | + public const int EGL_ALPHA_FORMAT_NONPRE = 0x308B; |
| 84 | + public const int EGL_ALPHA_FORMAT_PRE = 0x308C; |
| 85 | + public const int EGL_ALPHA_MASK_SIZE = 0x303E; |
| 86 | + public const int EGL_BUFFER_PRESERVED = 0x3094; |
| 87 | + public const int EGL_BUFFER_DESTROYED = 0x3095; |
| 88 | + public const int EGL_CLIENT_APIS = 0x308D; |
| 89 | + public const int EGL_COLORSPACE = 0x3087; |
| 90 | + public const int EGL_COLORSPACE_sRGB = 0x3089; |
| 91 | + public const int EGL_COLORSPACE_LINEAR = 0x308A; |
| 92 | + public const int EGL_COLOR_BUFFER_TYPE = 0x303F; |
| 93 | + public const int EGL_CONTEXT_CLIENT_TYPE = 0x3097; |
| 94 | + public const int EGL_DISPLAY_SCALING = 10000; |
| 95 | + public const int EGL_HORIZONTAL_RESOLUTION = 0x3090; |
| 96 | + public const int EGL_LUMINANCE_BUFFER = 0x308F; |
| 97 | + public const int EGL_LUMINANCE_SIZE = 0x303D; |
| 98 | + public const int EGL_OPENGL_ES_BIT = 0x0001; |
| 99 | + public const int EGL_OPENVG_BIT = 0x0002; |
| 100 | + public const int EGL_OPENGL_ES_API = 0x30A0; |
| 101 | + public const int EGL_OPENVG_API = 0x30A1; |
| 102 | + public const int EGL_OPENVG_IMAGE = 0x3096; |
| 103 | + public const int EGL_PIXEL_ASPECT_RATIO = 0x3092; |
| 104 | + public const int EGL_RENDERABLE_TYPE = 0x3040; |
| 105 | + public const int EGL_RENDER_BUFFER = 0x3086; |
| 106 | + public const int EGL_RGB_BUFFER = 0x308E; |
| 107 | + public const int EGL_SINGLE_BUFFER = 0x3085; |
| 108 | + public const int EGL_SWAP_BEHAVIOR = 0x3093; |
| 109 | + public const int EGL_UNKNOWN = -1; |
| 110 | + public const int EGL_VERTICAL_RESOLUTION = 0x3091; |
| 111 | + public const int EGL_CONFORMANT = 0x3042; |
| 112 | + public const int EGL_CONTEXT_CLIENT_VERSION = 0x3098; |
| 113 | + public const int EGL_MATCH_NATIVE_PIXMAP = 0x3041; |
| 114 | + public const int EGL_OPENGL_ES2_BIT = 0x0004; |
| 115 | + public const int EGL_VG_ALPHA_FORMAT = 0x3088; |
| 116 | + public const int EGL_VG_ALPHA_FORMAT_NONPRE = 0x308B; |
| 117 | + public const int EGL_VG_ALPHA_FORMAT_PRE = 0x308C; |
| 118 | + public const int EGL_VG_ALPHA_FORMAT_PRE_BIT = 0x0040; |
| 119 | + public const int EGL_VG_COLORSPACE = 0x3087; |
| 120 | + public const int EGL_VG_COLORSPACE_sRGB = 0x3089; |
| 121 | + public const int EGL_VG_COLORSPACE_LINEAR = 0x308A; |
| 122 | + public const int EGL_VG_COLORSPACE_LINEAR_BIT = 0x0020; |
| 123 | + public const int EGL_DEFAULT_DISPLAY = 0; |
| 124 | + public const int EGL_MULTISAMPLE_RESOLVE_BOX_BIT = 0x0200; |
| 125 | + public const int EGL_MULTISAMPLE_RESOLVE = 0x3099; |
| 126 | + public const int EGL_MULTISAMPLE_RESOLVE_DEFAULT = 0x309A; |
| 127 | + public const int EGL_MULTISAMPLE_RESOLVE_BOX = 0x309B; |
| 128 | + public const int EGL_OPENGL_API = 0x30A2; |
| 129 | + public const int EGL_OPENGL_BIT = 0x0008; |
| 130 | + public const int EGL_SWAP_BEHAVIOR_PRESERVED_BIT = 0x0400; |
| 131 | + public const int EGL_CONTEXT_MAJOR_VERSION = 0x3098; |
| 132 | + public const int EGL_CONTEXT_MINOR_VERSION = 0x30FB; |
| 133 | + public const int EGL_CONTEXT_OPENGL_PROFILE_MASK = 0x30FD; |
| 134 | + public const int EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY = 0x31BD; |
| 135 | + public const int EGL_NO_RESET_NOTIFICATION = 0x31BE; |
| 136 | + public const int EGL_LOSE_CONTEXT_ON_RESET = 0x31BF; |
| 137 | + public const int EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT = 0x00000001; |
| 138 | + public const int EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT = 0x00000002; |
| 139 | + public const int EGL_CONTEXT_OPENGL_DEBUG = 0x31B0; |
| 140 | + public const int EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE = 0x31B1; |
| 141 | + public const int EGL_CONTEXT_OPENGL_ROBUST_ACCESS = 0x31B2; |
| 142 | + public const int EGL_OPENGL_ES3_BIT = 0x00000040; |
| 143 | + public const int EGL_CL_EVENT_HANDLE = 0x309C; |
| 144 | + public const int EGL_SYNC_CL_EVENT = 0x30FE; |
| 145 | + public const int EGL_SYNC_CL_EVENT_COMPLETE = 0x30FF; |
| 146 | + public const int EGL_SYNC_PRIOR_COMMANDS_COMPLETE = 0x30F0; |
| 147 | + public const int EGL_SYNC_TYPE = 0x30F7; |
| 148 | + public const int EGL_SYNC_STATUS = 0x30F1; |
| 149 | + public const int EGL_SYNC_CONDITION = 0x30F8; |
| 150 | + public const int EGL_SIGNALED = 0x30F2; |
| 151 | + public const int EGL_UNSIGNALED = 0x30F3; |
| 152 | + |
| 153 | + public const int EGL_SYNC_FLUSH_COMMANDS_BIT = 0x0001; |
| 154 | + |
| 155 | + public const int EGL_TIMEOUT_EXPIRED = 0x30F5; |
| 156 | + public const int EGL_CONDITION_SATISFIED = 0x30F6; |
| 157 | + public const int EGL_NO_SYNC = 0; |
| 158 | + public const int EGL_SYNC_FENCE = 0x30F9; |
| 159 | + public const int EGL_GL_COLORSPACE = 0x309D; |
| 160 | + public const int EGL_GL_COLORSPACE_SRGB = 0x3089; |
| 161 | + public const int EGL_GL_COLORSPACE_LINEAR = 0x308A; |
| 162 | + public const int EGL_GL_RENDERBUFFER = 0x30B9; |
| 163 | + public const int EGL_GL_TEXTURE_2D = 0x30B1; |
| 164 | + public const int EGL_GL_TEXTURE_LEVEL = 0x30BC; |
| 165 | + public const int EGL_GL_TEXTURE_3D = 0x30B2; |
| 166 | + public const int EGL_GL_TEXTURE_ZOFFSET = 0x30BD; |
| 167 | + public const int EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x30B3; |
| 168 | + public const int EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x30B4; |
| 169 | + public const int EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x30B5; |
| 170 | + public const int EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x30B6; |
| 171 | + public const int EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x30B7; |
| 172 | + public const int EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x30B8; |
| 173 | + public const int EGL_IMAGE_PRESERVED = 0x30D2; |
| 174 | + public const int EGL_NO_IMAGE = 0; |
| 175 | + |
| 176 | + |
| 177 | + public const int EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE = 0x3207; |
| 178 | + public const int EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE = 0x3208; |
| 179 | + |
| 180 | + //EGL_ANGLE_platform_angle |
| 181 | + public const int EGL_PLATFORM_ANGLE_ANGLE = 0x3202; |
| 182 | + public const int EGL_PLATFORM_ANGLE_TYPE_ANGLE = 0x3203; |
| 183 | + public const int EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE = 0x3204; |
| 184 | + public const int EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE = 0x3205; |
| 185 | + public const int EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED = 0x3451; |
| 186 | + public const int EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE = 0x3206; |
| 187 | + public const int EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE = 0x320A; |
| 188 | + public const int EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE = 0x345E; |
| 189 | + |
| 190 | + //EGL_ANGLE_platform_angle_d3d |
| 191 | + public const int EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE = 0x3209; |
| 192 | + public const int EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE = 0x320F; |
| 193 | + public const int EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE = 0x320B; |
| 194 | + public const int EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE = 0x320C; |
| 195 | + } |
| 196 | +} |
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