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version 1.10
1 parent 807d33c commit e1d1457

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Source_Files/Misc/alephversion.h

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@@ -24,12 +24,12 @@ ALEPHVERSION.H
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#define A1_DISPLAY_NAME "Aleph One"
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#define A1_DISPLAY_VERSION "1.9"
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#define A1_DISPLAY_DATE_VERSION "2024-07-12"
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#define A1_DATE_VERSION "20240712"
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#define A1_DISPLAY_VERSION "1.10"
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#define A1_DISPLAY_DATE_VERSION "2024-08-22"
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#define A1_DATE_VERSION "20240822"
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#ifdef _WIN32
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#define WIN_VERSION_STRING 0,2024,7,12 // <-- don't forget to update that for windows releases
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#define WIN_VERSION_STRING 0,2024,8,22 // <-- don't forget to update that for windows releases
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#define A1_DISPLAY_PLATFORM "Windows"
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#define A1_UPDATE_PLATFORM "windows"
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#elif defined (__APPLE__) && defined(__MACH__)

docs/Lua_HUD.html

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@@ -339,7 +339,7 @@ <h3>
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<dd><p class="description">the current scoring mode (if the gametype is "custom")</p></dd>
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<dt>.ticks</dt>
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<dd><p class="description">ticks since game started</p></dd>
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<dt>.interpolated_ticks <span class="version">git</span>
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<dt>.interpolated_ticks <span class="version">20240822</span>
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</dt>
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<dd><p class="description">ticks since game started, including fractional ticks if running at greater than 30 fps</p></dd>
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<dt>.type</dt>

docs/Lua_HUD.xml

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@@ -519,7 +519,7 @@ end
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<description>ticks since game started</description>
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<type>time</type>
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</variable>
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<variable name="interpolated_ticks" version="git">
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<variable name="interpolated_ticks" version="20240822">
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<description>ticks since game started, including fractional ticks if running at greater than 30 fps</description>
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<type>number</type>
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</variable>

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